Difference between revisions of "Weapon"

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{{quotation|Some weapons can modify skills. Additionally, some weapons will have unique, specialization-specific skills.|[https://corepunk.com/en/community/threads;id{{=}}2119 April Q&A Part 3]}}
 
{{quotation|Some weapons can modify skills. Additionally, some weapons will have unique, specialization-specific skills.|[https://corepunk.com/en/community/threads;id{{=}}2119 April Q&A Part 3]}}
[[File:Weapon Preview.png|thumb|616px|A preview of the weapon, "Shakesword".]]
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[[File:Weapon Preview.jpg|thumb|400px|A preview of a [[Gladiator Spear]].]]
In Corepunk, [[weapon|weapons]] can be equipped to provide stat bonuses, abilities, and unique appearances. Each [[Weapon Mastery]] has it's own unique weapon type - such as spears for the [[Warmonger#Legionary| Legionary]], or bows for the [[Champion#Ranger| Ranger]]. Along with [[artifacts]], weapons are the primary source of stats. Unlike artifacts, weapons are visible on characters.
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In Corepunk, [[weapon]]s can be equipped to provide stat bonuses, abilities, and unique appearances. Each [[Weapon Mastery]] has it's own unique weapon type - such as spears for the [[Warmonger#Legionary|Legionary]], or bows for the [[Champion#Ranger|Ranger]]. Along with [[artifacts]], weapons are the primary source of a player's power. Unlike artifacts, weapons are visible on the player character model.
 
 
 
==Acquisition==
 
==Acquisition==
Weapons in Corepunk can be crafted by the [[Blacksmith]], purchased, acquired by drops from enemies, or dropped by ''[[Karma_System#Red| Criminals]]''. Some weapons are bound on pickup, meaning they cannot be exchanged with other players by any means.
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Weapons in Corepunk can be crafted by the [[Weaponsmith]], purchased, dropped by enemies, or dropped by ''[[Karma_System#Red| Criminals]]''.<br>
 
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Some weapons are [[binding|bound]] to the player either on equip or on pickup. Once a weapon is bound, it cannot be exchanged between different players.
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==Attributes==
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A weapon's attribtues can be affected in two ways: its basic statistics (abbreviated to [[stat]]s), and its [[chip]]s.
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===Stats===
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{{see|text=Main Article:|[[Stat]]}}
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A weapon's stats represent its base power without any add-ons. Stats are set in stone, with only way to change a weapon's stats are via the [[Synthesis Machine]].<br>
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All weapons have three and only three stats:
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:{{arrow}}Attack Speed measures how quickly each strike of a weapon is; measured in strikes per second.
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:{{arrow}}Weapon Damage is the amount of health an enemy loses when hit by a strike.
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:{{arrow}}Damage per Second combines Attack Speed and Weapon Damage to get how much damage the weapon deals every second, on average.
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The [[Gear Score]] of a weapon quantifies its stats. The higher the gear score, the better the weapon is. A weapon's gear score is calculated by adding its weapon damage and attack speed, then rounding to the nearest integer.
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===Chips===
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{{see|text=Main Article:|[[Chip]]}}
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Weapons have [[Chip Socket]]s, where chips can be inserted to give the weapon bonus effects. All weapons have an [[Chip Socket#Advanced Sockets|advanced socket]], and uncommon or higher quality weapons have additional [[Chip Socket#Standard Sockets|standard sockets]] (one additional standard socket for each increase in quality).
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[[Chip#Advanced Chips|Advanced chips]] give the weapon unique effects, whereas [[Chip#Standard Chips|Standard Chips]] give the weapon stat bonuses.<br>
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Socket bonuses reward the player for matching the correct chip type to the correct socket type. These provide minor bonuses to the weapon's stats.
 
==See Also==
 
==See Also==
*[[List of Weapons]]
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:{{arrow}}[[Artifact]]
*[[Artifact]]
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[[Category:Weapons]]

Revision as of 01:52, 4 March 2023

Some weapons can modify skills. Additionally, some weapons will have unique, specialization-specific skills.
A preview of a Gladiator Spear.

In Corepunk, weapons can be equipped to provide stat bonuses, abilities, and unique appearances. Each Weapon Mastery has it's own unique weapon type - such as spears for the Legionary, or bows for the Ranger. Along with Artifacts, weapons are the primary source of a player's power. Unlike artifacts, weapons are visible on the player character model.

Acquisition

Weapons in Corepunk can be crafted by the Weaponsmith, purchased, dropped by enemies, or dropped by Criminals.
Some weapons are bound to the player either on equip or on pickup. Once a weapon is bound, it cannot be exchanged between different players.

Attributes

A weapon's attribtues can be affected in two ways: its basic statistics (abbreviated to stats), and its chips.

Stats

See: [[Stat]]

A weapon's stats represent its base power without any add-ons. Stats are set in stone, with only way to change a weapon's stats are via the Synthesis Machine.
All weapons have three and only three stats:

Arrow.pngAttack Speed measures how quickly each strike of a weapon is; measured in strikes per second.
Arrow.pngWeapon Damage is the amount of health an enemy loses when hit by a strike.
Arrow.pngDamage per Second combines Attack Speed and Weapon Damage to get how much damage the weapon deals every second, on average.

The Gear Score of a weapon quantifies its stats. The higher the gear score, the better the weapon is. A weapon's gear score is calculated by adding its weapon damage and attack speed, then rounding to the nearest integer.

Chips

See: [[Chip]]

Weapons have Chip Sockets, where chips can be inserted to give the weapon bonus effects. All weapons have an advanced socket, and uncommon or higher quality weapons have additional standard sockets (one additional standard socket for each increase in quality). Advanced chips give the weapon unique effects, whereas Standard Chips give the weapon stat bonuses.
Socket bonuses reward the player for matching the correct chip type to the correct socket type. These provide minor bonuses to the weapon's stats.

See Also

Arrow.pngArtifact