Difference between revisions of "Sniper"
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{{skill row|Category:Sniper skills}} | {{skill row|Category:Sniper skills}} | ||
==See also== | ==See also== | ||
− | + | :{{arrow}}[[List of skills]] | |
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{{Heroes footer nav|Mercenary}} | {{Heroes footer nav|Mercenary}} | ||
+ | [[Category:Mercenary Masteries]] |
Latest revision as of 14:54, 10 April 2023
“Masters of disguise, Snipers don't give enemies the chance to get close — nor to survive. When faced with Snipers on the battlefield, all their victims usually manage to glimpse before their deaths is a muzzle flash. Snipers are extremely foresightful, and with pinpoint accuracy, they know exactly how much time they need to reload or chamber a cartridge. Each shot must kill or severely injure an enemy, reducing their movement speed. The price they pay for any mistake may be their lives. When Snipers meet an extremely dangerous enemy, they use Magnum cartridges.
The Sniper is a Mercenary Mastery that wields a rifle.
Abilities[edit]
The Sniper's abilities can be seen below:
Q (Sniper)
The Sniper fires in a target direction, dealing physical damage (Dexterity) to the first enemy hit. Hitting a target reduces their Armor for 5 seconds, stacking up to 5 times.
Additional effect from Magnum cartridges: The shot damages all enemies it hits in its path, slowing them.
Additional effect from Magnum cartridges: The shot damages all enemies it hits in its path, slowing them.
W (Sniper)
The Sniper chambers a cartridge.
Increased Attack Speed reduces the ability's cast time. This ability can be cast while the Sniper is moving.
Increased Attack Speed reduces the ability's cast time. This ability can be cast while the Sniper is moving.
E (Sniper)
The Sniper fires at an enemy, dealing physical damage ( Attack Speed). If an enemy is killed by the ability, the cooldown resets.
Additional effect from Magnum cartridges: The ability always deals critical damage.
Additional effect from Magnum cartridges: The ability always deals critical damage.
R (Sniper)
The Sniper loads a magazine of Magnum cartridges. The Sniper's abilities gain an additional effect for 10 seconds.
Special (Sniper)
Passive: The Sniper can't basic attack. To fire, a cartridge must be chambered. After 5 shots, the Sniper must reload, which takes 1.5 seconds ( Attack Speed). If the Sniper stands still or doesn't cast an ability for 3 seconds, they become invisible until they move or cast an ability again.
- Active: The Sniper places a totem, revealing a small area within the Fog of war.