Difference between revisions of "Hand of the Light"
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− | {{ | + | {{quotation|Hand of the Light are melee heroes who use heavy two-handed weapons and the energy of the light. Though their specialty is dealing damage, they can also buff their allies in a fight.|website}} |
− | + | The [[Hand of the Light]] is a [[Paladin]] [[Mastery]] that wields a two-handed weapon. | |
− | + | ==Abilities== | |
− | + | The Hand of the Light's '''abilities''' can be seen below: | |
− | + | {{skill row|Category:Hand of the Light skills}} | |
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==See also== | ==See also== | ||
− | + | :{{arrow}}[[List of skills]] | |
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{{Heroes footer nav|Paladin}} | {{Heroes footer nav|Paladin}} | ||
+ | [[Category:Paladin Masteries]] |
Latest revision as of 15:00, 10 April 2023
“Hand of the Light are melee heroes who use heavy two-handed weapons and the energy of the light. Though their specialty is dealing damage, they can also buff their allies in a fight.
The Hand of the Light is a Paladin Mastery that wields a two-handed weapon.
Abilities[edit]
The Hand of the Light's abilities can be seen below:
Q (Hand of the Light)
The Hand of the Light hits with a powerful strike, dealing physical damage ( Attack Power) and decreasing resistances for enemies in the area in front of them.
W (Hand of the Light)
The Hand of the Light fires a beam of light to the target area. Enemies struck by the beam take magic damage ( Spell Power) and their movement speed ( Tenacity) is reduced. Allies touching the beam have movement speed reduction effects removed. If a target is hit, they ability can be reactivated to shield (Spirit) themselves or their allies.
E (Hand of the Light)
The Hand of the Light targets an enemy. After 5 seconds, the target is dealt true damage ( Spell Power) and an additional 10% (Vitality) of all damage received during the 5 seconds.
R (Hand of the Light)
The Hand of the Light raises their weapon and smashes it on the ground, dealing magic damage ( Attack Power, Spell Power) to enemies in the surrounding area. The Hand of the Light can move whilst charging the ability, and the damage dealt is based upon charge time.
Special (Hand of the Light)
Every ability the Hand of the Light uses empowers their next basic attack: dealing additional magic damage ( Spell Power) and periodically healing (Spirit) themselves (with a maximum of three empowerment stacks). Upon reaching 3 stacks, the Hand of the Light gains movement speed for 5 seconds, and the charges are reset after.