Difference between revisions of "Hand of the Light"
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{{quotation|Hand of the Light are melee heroes who use heavy two-handed weapons and the energy of the light. Though their specialty is dealing damage, they can also buff their allies in a fight.|website}} | {{quotation|Hand of the Light are melee heroes who use heavy two-handed weapons and the energy of the light. Though their specialty is dealing damage, they can also buff their allies in a fight.|website}} | ||
− | The [[Hand of the Light]] is a [[Paladin]] [[Mastery]] that wields a | + | The [[Hand of the Light]] is a [[Paladin]] [[Mastery]] that wields a two-handed weapon. |
==Abilities== | ==Abilities== | ||
The Hand of the Light's '''abilities''' can be seen below: | The Hand of the Light's '''abilities''' can be seen below: | ||
{{skill row|Category:Hand of the Light skills}} | {{skill row|Category:Hand of the Light skills}} | ||
==See also== | ==See also== | ||
− | + | :{{arrow}}[[List of skills]] | |
− | |||
{{Heroes footer nav|Paladin}} | {{Heroes footer nav|Paladin}} | ||
− | [[Category:Masteries]] | + | [[Category:Paladin Masteries]] |
Latest revision as of 15:00, 10 April 2023
“Hand of the Light are melee heroes who use heavy two-handed weapons and the energy of the light. Though their specialty is dealing damage, they can also buff their allies in a fight.
The Hand of the Light is a Paladin Mastery that wields a two-handed weapon.
Abilities[edit]
The Hand of the Light's abilities can be seen below:
Q (Hand of the Light)
The Hand of the Light hits with a powerful strike, dealing physical damage (
Attack Power) and decreasing resistances for enemies in the area in front of them.
![Attack Power Icon.png](/w/images/thumb/b/b8/Attack_Power_Icon.png/25px-Attack_Power_Icon.png)
W (Hand of the Light)
The Hand of the Light fires a beam of light to the target area. Enemies struck by the beam take magic damage (
Spell Power) and their movement speed (
Tenacity) is reduced. Allies touching the beam have movement speed reduction effects removed. If a target is hit, they ability can be reactivated to shield (Spirit) themselves or their allies.
![Spell Power Icon.png](/w/images/thumb/9/91/Spell_Power_Icon.png/25px-Spell_Power_Icon.png)
![Tenacity Icon.png](/w/images/thumb/7/7e/Tenacity_Icon.png/25px-Tenacity_Icon.png)
E (Hand of the Light)
The Hand of the Light targets an enemy. After 5 seconds, the target is dealt true damage (
Spell Power) and an additional 10% (Vitality) of all damage received during the 5 seconds.
![Spell Power Icon.png](/w/images/thumb/9/91/Spell_Power_Icon.png/25px-Spell_Power_Icon.png)
R (Hand of the Light)
The Hand of the Light raises their weapon and smashes it on the ground, dealing magic damage (
Attack Power,
Spell Power) to enemies in the surrounding area. The Hand of the Light can move whilst charging the ability, and the damage dealt is based upon charge time.
![Attack Power Icon.png](/w/images/thumb/b/b8/Attack_Power_Icon.png/25px-Attack_Power_Icon.png)
![Spell Power Icon.png](/w/images/thumb/9/91/Spell_Power_Icon.png/25px-Spell_Power_Icon.png)
Special (Hand of the Light)
Every ability the Hand of the Light uses empowers their next basic attack: dealing additional magic damage (
Spell Power) and periodically healing (Spirit) themselves (with a maximum of three empowerment stacks). Upon reaching 3 stacks, the Hand of the Light gains movement speed for 5 seconds, and the charges are reset after.
![Spell Power Icon.png](/w/images/thumb/9/91/Spell_Power_Icon.png/25px-Spell_Power_Icon.png)