Difference between revisions of "R (Hand of the Light)"
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| damage = 150/215/280/345 | | damage = 150/215/280/345 | ||
}} | }} | ||
+ | |||
+ | {{Version history table header|Paladin}} | ||
+ | {{Version history table row|TBD|Paladin}}{{PAGENAME}} was added to the game. | ||
+ | |} | ||
{{Heroes footer nav|Paladin}} | {{Heroes footer nav|Paladin}} |
Revision as of 17:27, 26 December 2020
colspan="2" class="invalid mastery." | | |
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Hero | [[Invalid mastery.]] |
Mastery | [[{{{mastery}}}]] |
Range | 3-5m |
Cost | 38/63/88/113 |
Cooldown | 160/140/120/100s |
Paladin raises the weapon and starts to charge the ability, and then smashes it on the ground. The ability deals magic damage (Spell Power, Attack Power) to the area. Paladin can move while the ability is being charged. The damage that the ability causes depends on the duration of the charge.
Version history
Patch | Changes |
---|---|
TBD | R (Hand of the Light) was added to the game. |