Difference between revisions of "R (Crusader)"
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| mastery = Crusader | | mastery = Crusader | ||
| description = The Crusader creates a field on the ground. Enemies within the field can't use movement abilities, and allies within the field take reduced damage. When anyone passes through the field: they will either be disarmed (Spirit) and take magic damage ( {{stat|Spell Power}}) if they are an enemy, or gain movement speed (Spirit) if they are an ally. | | description = The Crusader creates a field on the ground. Enemies within the field can't use movement abilities, and allies within the field take reduced damage. When anyone passes through the field: they will either be disarmed (Spirit) and take magic damage ( {{stat|Spell Power}}) if they are an enemy, or gain movement speed (Spirit) if they are an ally. | ||
− | | cast | + | | cast time = 1 |
| range = 3 | | range = 3 | ||
| cost = 63/75/88/100 | | cost = 63/75/88/100 | ||
− | | cost | + | | cost type = Mana |
| cooldown = 160/120/90/60 | | cooldown = 160/120/90/60 | ||
− | | | + | | attributes=Damage:120/160/200/240 |
}} | }} | ||
Revision as of 23:04, 21 August 2023
Hero | Paladin |
Mastery | Crusader |
Cast Time | 1s |
Range | 3m |
Damage | 120/160/200/240 |
Cost | 63/75/88/100 |
Cooldown | 160/120/90/60s |
The Crusader creates a field on the ground. Enemies within the field can't use movement abilities, and allies within the field take reduced damage. When anyone passes through the field: they will either be disarmed (Spirit) and take magic damage ( Spell Power) if they are an enemy, or gain movement speed (Spirit) if they are an ally.
Version history
Patch | Changes |
---|---|
TBD | R (Crusader) was added to the game. |