Difference between revisions of "R (Crusader)"
Line 13: | Line 13: | ||
| damage = 120/160/200/240 | | damage = 120/160/200/240 | ||
}} | }} | ||
+ | |||
+ | {{Version history table header|Paladin}} | ||
+ | {{Version history table row|TBD|Paladin}}{{PAGENAME}} was added to the game. | ||
+ | |} | ||
{{Heroes footer nav|Paladin}} | {{Heroes footer nav|Paladin}} |
Revision as of 17:26, 26 December 2020
colspan="2" class="invalid mastery." | | |
---|---|
Hero | [[Invalid mastery.]] |
Mastery | [[{{{mastery}}}]] |
Range | 3m |
Cost | 63/75/88/100 |
Cooldown | 160/120/90/60s |
Paladin creates a field on the ground. All enemies trapped in this field can't use teleporting and dashing abilities. All allies within the field take reduced damage. When enemies cross the border of the field, they will be disarmed (Spirit) and will take magic damage (Spell Power).
When Paladin or their allies cross the border of the field, they gain bonus movement speed (Spirit).
Version history
Patch | Changes |
---|---|
TBD | R (Crusader) was added to the game. |