Difference between revisions of "Q (Cleric)"
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| cost-type = Mana | | cost-type = Mana | ||
| cooldown = 5 | | cooldown = 5 | ||
− | | | + | | name1=Damage|value1=25/35/45/55/65/75/85/95/105/115/125/135 |
− | | | + | | name2=Blast Damage|value2=40/45/50/55/60/65/70/75/80/85/90/95 |
− | | | + | | name3=Healing|value3=15/20/25/30/35/40/45/50/55/60/65/70 |
}} | }} | ||
Revision as of 19:10, 17 February 2023
The Cleric strikes their enemy, dealing physical damage (Attack Power). An energy zone is created around the enemy where allies gain periodic healing (Spirit). If the Cleric is inside the zone, the ability can be reactivated: The zone explodes, dealing magic damage (Spell Power) to enemies. The zone disappears after the explosion.
Version history
Patch | Changes |
---|---|
TBD | Q (Cleric) was added to the game. |