E (Cleric)
Hero | Paladin |
Mastery | Cleric |
Range | 5m |
Cost | 23/25/28/30/33/35/38/40/43/45/48/50 |
Cooldown | 15s |
The Cleric shields (Health) themselves or an ally. The shield absorbs all incoming damage. If the shield has 2 or more strength points upon its expiration, it explodes, dealing magic damage (Spell Power) and stunning enemies in a 2.5 meter radius around the Cleric.
Version history
Patch | Changes |
---|---|
TBD | E (Cleric) was added to the game. |