Difference between revisions of "E (Cleric)"

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| mastery = Cleric
 
| mastery = Cleric
 
| description = The Cleric shields ( {{stat|Health}}) themselves or an ally. The shield absorbs all incoming damage. If the shield has 2 or more strength points upon its expiration, it explodes, dealing magic damage ( {{stat|Spell Power}}) and stunning enemies in a 2.5 meter radius around the shielded ally.
 
| description = The Cleric shields ( {{stat|Health}}) themselves or an ally. The shield absorbs all incoming damage. If the shield has 2 or more strength points upon its expiration, it explodes, dealing magic damage ( {{stat|Spell Power}}) and stunning enemies in a 2.5 meter radius around the shielded ally.
| cast-time = 0
+
| cast time = 0
 
| range = 5
 
| range = 5
 
| cost = 23/25/28/30/33/35/38/40/43/45/48/50
 
| cost = 23/25/28/30/33/35/38/40/43/45/48/50
| cost-type = Mana
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| cost type = Mana
 
| cooldown = 15
 
| cooldown = 15
| name1=Damage|value1=40/50/60/70/80/90/100/110/120/130/140/150
+
| attributes=Damage:40/50/60/70/80/90/100/110/120/130/140/150, Shield:50/65/80/95/110/125/140/155/170/185/200/215
| name2=Shield|value2=50/65/80/95/110/125/140/155/170/185/200/215
 
 
}}
 
}}
  

Revision as of 23:02, 21 August 2023

E (Cleric).png

E (Cleric)
Hero Paladin
Mastery Cleric
Cast Time 0s
Range 5m
Damage 40/50/60/70/80/90/100/110/120/130/140/150
Shield 50/65/80/95/110/125/140/155/170/185/200/215
Cost 23/25/28/30/33/35/38/40/43/45/48/50 Mana Icon.png
Cooldown 15s

The Cleric shields ( Health Icon.png Health) themselves or an ally. The shield absorbs all incoming damage. If the shield has 2 or more strength points upon its expiration, it explodes, dealing magic damage ( Spell Power Icon.png Spell Power) and stunning enemies in a 2.5 meter radius around the shielded ally.

Version history

Patch Changes
TBD E (Cleric) was added to the game.