Difference between revisions of "E (Engineer)"

m
m
Line 12: Line 12:
 
Generates 2 combo points upon activation.
 
Generates 2 combo points upon activation.
 
| cast-time = 0
 
| cast-time = 0
| damage = 40/55/70/85/100/115/130/145/160/175/190/205
+
| name1=Damage|value1=40/55/70/85/100/115/130/145/160/175/190/205
| electric-pulse-damage = 35/50/65/80/95/110/125/140/155/170/185/200
+
| name2=Electric Pulse Damage|value2=35/50/65/80/95/110/125/140/155/170/185/200
| turret's-attack-speed-increase = 5/10/15/20/25/30/35/40/45/50/55/60
+
| name3=Turret Attack Speed Increase|value3=5/10/15/20/25/30/35/40/45/50/55/60
 
| cost = 24/30/36/42/48/54/60/66/72/78/84/90
 
| cost = 24/30/36/42/48/54/60/66/72/78/84/90
 
| cost-type = Mana
 
| cost-type = Mana

Revision as of 19:03, 17 February 2023

E (Engineer).png

E (Engineer)
Hero Mercenary
Mastery Engineer
Cost 24/30/36/42/48/54/60/66/72/78/84/90 Mana Icon.png
Cooldown 15s

If cast on an enemy:

The Engineer delivers a powerful blow to a target, dealing physical damage (Attack Power) and stunning the target for 2 seconds.

If cast on a turret: The Engineer hits the turret, increasing the turret's attack speed for 5 seconds and causing it to generate an electric pulse. The pulse deals magic damage and decreases enemy movement speed within a short range from the turret.

Generates 2 combo points upon activation.

Version history

Patch Changes
TBD E (Engineer) was added to the game.