Hand of the Light

Hand of the Light are melee heroes who use heavy two-handed weapons and the energy of the light. Though their specialty is dealing damage, they can also buff their allies in a fight.

The Hand of the Light is a Paladin Mastery that wields a magic orb.

Abilities

The Hand of the Light's abilities can be seen below:

Q (Hand of the Light).png
Q (Hand of the Light)
The Hand of the Light hits with a powerful strike, dealing physical damage ( Attack Power Icon.png Attack Power) and decreasing resistances for enemies in the area in front of them.
W (Hand of the Light).png
W (Hand of the Light)
The Hand of the Light fires a beam of light to the target area. Enemies struck by the beam take magic damage ( Spell Power Icon.png Spell Power) and their movement speed ( Tenacity Icon.png Tenacity) is reduced. Allies touching the beam have movement speed reduction effects removed. If a target is hit, they ability can be reactivated to shield (Spirit) themselves or their allies.
E (Hand of the Light).png
E (Hand of the Light)
The Hand of the Light targets an enemy. After 5 seconds, the target is dealt true damage ( Spell Power Icon.png Spell Power) and an additional 10% (Vitality) of all damage received during the 5 seconds.
R (Hand of the Light).png
R (Hand of the Light)
The Hand of the Light raises their weapon and smashes it on the ground, dealing magic damage ( Attack Power Icon.png Attack Power, Spell Power Icon.png Spell Power) to enemies in the surrounding area. The Hand of the Light can move whilst charging the ability, and the damage dealt is based upon charge time.
Special (Hand of the Light).png
Special (Hand of the Light)
Every ability the Hand of the Light uses empowers their next basic attack: dealing additional magic damage ( Spell Power Icon.png Spell Power) and periodically healing (Spirit) themselves (with a maximum of three empowerment stacks). Upon reaching 3 stacks, the Hand of the Light gains movement speed for 5 seconds, and the charges are reset after.

See also