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Q
'''If cast on an enemy:''' The Engineer fires at a target, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]). Every combo point increases the damage the ability deals by 10%. At maximum combo points, critical damage increases by 50%.<br> '''If cast on a turret:'''<br> The Engineer remotely buffs a turret. Its next three shots deal 10% more damage (Spell Power).<br> Each combo point increases the buffed turret's damage by 5% and the number of empowered shots by 1. At maximum combo points, the turret's attack range is also increased.  +
E
'''If cast on an enemy:''' The Engineer delivers a powerful blow to a target, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) and stunning the target for 2 seconds.<br> '''If cast on a turret:'''<br> The Engineer hits the turret, increasing the turret's <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]] for 5 seconds and causing it to generate an electric pulse. The pulse deals magic damage and decreases enemy movement speed within a short range from the turret.<br> Generates 2 combo points upon activation.  +
S
<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> '''Passive:''' The Sniper can't basic attack. To fire, a cartridge must be chambered. After 5 shots, the Sniper must reload, which takes 1.5 seconds ( <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]]). If the Sniper stands still or doesn't cast an ability for 3 seconds, they become invisible until they move or cast an ability again. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> '''Active:''' The Sniper places a totem, revealing a small area within the [[fog of war]]. Using the '''Q''' or '''E''' abilities grant '''bonus movement speed'''.  +
A turret's durability level increases by 1 when the Engineer basic attacks it. <br> A turret is surrounded by an aura that grants the Engineer bonus <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]] and resistance.<br> A Basic attack generates one combo point.  +
Dealing critical damage reduces the Grenadier's ability cooldowns by 1 second.<br> Backstabbing an enemy increases critical chance by 50%.  +
I
Each time the Legionary hits an enemy with an ability, they gain a stack of +1% <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]] and +1% <span style="position: relative; top: -2px;">[[File:Magic Resistance_Icon.png|25px|link=Magic Resistance]]</span> [[Magic Resistance|Magic Resistance]] for 10 seconds (with a maximum of 10 stacks). The stack refreshes with each enemy hit.<br> Upon reaching 10 stacks, the Legionary receives [15% <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor]]</span> [[Armor|Armor]] + 15% <span style="position: relative; top: -2px;">[[File:Magic Resistance_Icon.png|25px|link=Magic Resistance]]</span> [[Magic Resistance|Magic Resistance]]] <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]].  +
S
Every ability leaves explosive charges on an enemy, lasting 5 seconds and stacking up to 6 times. Upon activation, the charges detonate, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]).  +
Every ability the Hand of the Light uses empowers their next basic attack: dealing additional magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) and periodically healing (Spirit) themselves (with a maximum of three empowerment stacks). Upon reaching 3 stacks, the Hand of the Light gains movement speed for 5 seconds, and the charges are reset after.  +
Every spell the Pyromancer casts gives them Heat, which contributes to a Heat Meter.<br> :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> When the Heat Meter is half-full (or yellow in color): the Pyromancer's abilities become empowered. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> When the Heat Meter is full (or it is red in color): abilities deal 30% more damage. However, using an ability also deals magic damage to the Pyromancer.  +
R
For 3 seconds, the Cleric surrounds themselves with an aura, healing ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) allies, increasing the Cleric's movement speed and reducing all their incoming damage (Spirit). The Cleric cannot use abilities during this time.  +
B
For each basic attack or ability that hits the enemy, the Destroyer gains a stack that gives +1% <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]] for 5 seconds (with a maximum of 10 stacks). Upon reaching 10 stacks, the Destroyer can activate a whirling ability (using all stacks), dealing [100% <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]] physical damage every 0.75 seconds to nearby enemies over 5 seconds.  +
S
For every 10 basic attacks on an enemy, the enemy is stunned for 2 seconds.  +
For every active damage-over-time debuff on an enemy, the Warlock gets +5% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]].<br> For every active buff on an ally, the Warlock gains 5% Healing Efficiency.<br> Upon activation, the Warlock gets -20% <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]] to shield them for 300% of the sacrificed <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]] and increase movement speed by 30% for 5 seconds.  +
R
Set the cooldown of all [[Skill#Mastery Skill|Mastery Skills]] to 0.  +
W
The Berserker gets +100% <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]] for the next 4 basic attacks. The fourth basic attack deals additional physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]).<br> The target enemy '''bleeds (Strength)''' if the Berserker's rage is greater than 49.  +
E
The Berserker leaps into the target location, stunning all enemies within the blast radius for 1 second and dealing '''physical damage (Dexterity)'''.<br> The leap generates 25 rage.  +
Q
The Berserker throws an axe at the target location, decreasing movement speed and dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) to all enemies it passes through. Picking up the axe gives reduces this ability's cooldown by 3 seconds.<br> The damage dealt is increased by 20% if the Berserker's rage is greater than 49.  +
R
The Berserker uses all accumulated rage, increasing '''attack speed (Dexterity)''' by 20% and damage dealt by 30% (Strength) over 10 seconds.<br> Whilst the ability is active, the Berserker gains twice as much rage.  +
S
The Berserker's basic attack generates 7 rage (critical damage generates 14 rage).<br> The Berserker has a 20% chance to land an additional hit after the basic attack.<br> The Berserker's <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]] is based upon their <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]].  +
M
The Blast Medic has 3 different effects, which replace each other every 5 seconds. Upon activation, the current effect is activated.<br> Passive Effects: :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> Outgoing healing increased by 30%. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> The next three auto-attacks are delivered with 300% <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]]. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> +30% magic damage.  +
F
The Blast Medic sends a drone to a target. The drone is active for 10 seconds. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> If the Blast Medic targets themselves, they will be shielded. Incoming damage is decreased by [30% + 20% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]] and 20% of incoming damage is reflected. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> If the target is an ally: they are periodically healed by [90 + 120% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]] and their movement speed increases by [10% + 5% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]]. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> If the target is an enemy: they take an additional [10 + 30% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]] magic damage.  +
D
The Blast Medic sends a duplicate in the target direction. Upon reactivation on the duplicate, the Blast Medic swaps places with the duplicate, dealing [20 + 100% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]] magic damage and healing [30 + 100% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]] for all enemies and allies passed through respectively.  +
B
The Blast Medic throws a bomb to the target area. Enemies take [30 + 60% <span style="position: relative; top: -2px;">[[File:Weapon Damage_Icon.png|25px|link=Weapon Damage]]</span> + 60% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> ] physical damage and are blinded for 2 seconds. The Blast Medic and allies within the blast radius gain a [30 + 100% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> ] shield for 20 seconds.  +
R
The Blast Medic throws a bomb, dealing [20/40/60/80/100/120 + 60% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> ] magic damage to enemies and heals allies by [60/70/80/90/100/110 + 60% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> ]. The bomb ricochets off each target twice. Each ricochet decreases damage and healing by 10%.  +
S
The Cleric gains stacks when attacking enemies, increasing ability damage by 2%. Charges stack up to 5 times and their cooldown resets when any abilities are used. Upon activation, stacks are reset and basic attacks deal additional magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) for 10 seconds.  +
W
The Cleric releases a light wave in front of them, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) and reducing enemy <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]] (Spirit) and <span style="position: relative; top: -2px;">[[File:Magic Resistance_Icon.png|25px|link=Magic Resistance]]</span> [[Magic Resistance|Magic Resistance]] (Spirit). Targets are rooted for 1.5 seconds.  +
E
The Cleric shields ( <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]]) themselves or an ally. The shield absorbs all incoming damage. If the shield has 2 or more strength points upon its expiration, it explodes, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) and stunning enemies in a 2.5 meter radius around the shielded ally.  +
Q
The Cleric strikes their enemy, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]). An energy zone is created around the enemy where allies gain periodic healing (Spirit). If the Cleric is inside the zone, the ability can be reactivated: The zone explodes, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) to enemies. The zone disappears after the explosion.  +
E
The Commando fires a piercing shell in the target direction, hitting all enemies in its path. Enemies take '''physical damage''' ( <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]]) and gain a stack of armor reduction for 5 seconds (with a maximumn of 3 stacks). The stacks refresh for each hit.<br> '''Empowerment''': critical damage power increased by 50%; enemies are knocked back and get the maximum amount of armor reduction stacks.  +
Q
The Commando fires a torrent of shots at the target direction for 3 seconds. Every 0.5 seconds ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]), enemies hit take physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]). The Commando can move whilst shooting.<br> '''Empowerment''': +10% <span style="position: relative; top: -2px;">[[File:Physical Crit Chance_Icon.png|25px|link=Physical Crit Chance]]</span> [[Physical Crit Chance|Physical Crit Chance]].  +
S
The Commando has no cooldown on abilities, instead consuming 1 ammo. The Commando has 4 ammo in stock.<br> Upon activation, the Commando's minigun is reloaded, taking 4 seconds ( <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]]).  +
R
The Commando mounts their minigun on the ground, unable to move. The damage they deal increases, and their abilities are empowered and have an increased range.<br> Upon reactivation, they Commando picks up the minigun again.  +
W
The Commando throws a smoke canister, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) to enemies in the target area. Enemies have their sight range reduced, and while they're in the range of smoke and their movement speed is reduced by 50%.<br> '''Empowerment''': all enemies hit are rooted (Spirit).  +
R
The Crusader creates a field on the ground. Enemies within the field can't use movement abilities, and allies within the field take reduced damage. When anyone passes through the field: they will either be disarmed (Spirit) and take magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) if they are an enemy, or gain movement speed (Spirit) if they are an ally.  +
Q
The Crusader flings a chain in the target direction, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) to the first enemy it hits and dragging them back to the Crusader. Enemies are taunted for 2 seconds.  +
E
The Crusader raises their shield, blocking the first attack or ability. If damage had been blocked, the Crusader can recast the ability: Enemies in front of the Crusader are damaged, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) and decreasing enemy movement speed.  +
Q
The Defender empowers their next basic attack for 7 seconds. Empowered basic attacks deal more physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]), and give the Defender a stack which reduces incoming damage ( <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]], <span style="position: relative; top: -2px;">[[File:Magic Resistance_Icon.png|25px|link=Magic Resistance]]</span> [[Magic Resistance|Magic Resistance]]) by 3% for 10 seconds (with a maximum of 5 stacks).  +
S
The Defender gains bonus <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]] and +5/10 <span style="position: relative; top: -2px;">[[File:Magic Resistance_Icon.png|25px|link=Magic Resistance]]</span> [[Magic Resistance|Magic Resistance]] (Vitality) for each enemy within 3 meters of them.  +
E
The Defender jumps to the target location, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) upon landing and taunting all enemies for 2 seconds.  +
R
The Defender raises their '''shield''', reflecting all incoming damage to the enemy. The Defender is still able to move while reflecting the damage and becomes immune to crowd control and damage. They create an area behind them in which allies take '''reduced incoming damage (Spirit)'''.  +
W
The Defender throws their shield at the target, stunning (Spirit) them. Upon collision, it ricochets several times, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]).  +
C
The Destroyer dashes to the target area, dealing [20 + 60% <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]] physical damage to enemies in the area in front of them.  +
The Destroyer jumps to the target location, dealing [70 + 100% <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]] physical damage and stunning enemies for 2 seconds upon landing.  +
W
The Destroyer shouts, increasing their <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]] and <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]] by [10% + 4% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]] for 10 seconds.  +
C
The Destroyer spins in the target direction. It deals [30 + 80% <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]] physical damage to all hit enemies.  +
R
The Engineer gains maximum combo points and a shield equal to 20% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]] of their maximum <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]]. For the next 7 seconds, the Engineer generates twice as many combo points.<br> While the ability is active, the Engineer can remotely choose their turrets' targets.  +
W
The Engineer places an automatic turret that deals '''magic damage (Spell Power)''' to all enemies in front of it (2 turrets maximum).<br> If a second turret is nearby, the two will connect, creating an electric beam that reduces enemies' '''movement speed''' by 40% and '''increases''' allies' '''movement speed''' by 30%.<br> When placed, turrets have a durability level of 2 (out of a maximum of 4). Turret durability levels decrease over time and when it is damaged. Each durability level increases the damage the turret deals by 15%. The turret is destroyed when its durability level reaches 0.  +
Q
The Grenadier either pushes an enemy, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]); or pulls an ally to the Grenadier, increasing their movement speed (Spirit) for 3 seconds.  +
E
The Grenadier throws a bomb in the target area. Enemies within the blast radius take magic damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]). If the ability hits at least one enemy, the Grenadier gets a stack of increased spell power for 10 seconds (with a maximum of 5 stacks). The stack duration refreshes if the enemy is hit again.  +
W
The Grenadier throws a grenade at the target. It explodes after 2 seconds. <span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> If stuck to an ally: Allies caught in the blast radius gain bonus <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]] (Intelligence) and lower cast times (Intelligence) for their abilities.<br> <span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> If stuck to an enemy: It deals magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) and decreases enemy movement speed (Spirit) within the blast radius (with an additional 50% damage to the primary target).  +
The Hand of the Light fires a beam of light to the target area. Enemies struck by the beam take magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) and their movement speed ( <span style="position: relative; top: -2px;">[[File:Tenacity_Icon.png|25px|link=Tenacity]]</span> [[Tenacity|Tenacity]]) is reduced. Allies touching the beam have movement speed reduction effects removed. If a target is hit, they ability can be reactivated to shield (Spirit) themselves or their allies.  +
Q
The Hand of the Light hits with a powerful strike, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) and decreasing resistances for enemies in the area in front of them.  +
R
The Hand of the Light raises their weapon and smashes it on the ground, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]], <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) to enemies in the surrounding area. The Hand of the Light can move whilst charging the ability, and the damage dealt is based upon charge time.  +
E
The Hand of the Light targets an enemy. After 5 seconds, the target is dealt true damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) and an additional 10% (Vitality) of all damage received during the 5 seconds.  +
Q
The Infiltrator becomes invisible for 7 seconds, increasing movement speed.<br> Their next basic attack deals additional '''physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]])''' and silences an enemy.  +
R
The Infiltrator jumps to the target area, dealing '''physical damage (Dexterity)''' to enemies near the landing location.<br> If the target enemy's health is less than 20%, the ability instantly kills them. If an enemy was killed using the ability, its cooldown resets.  +
W
The Infiltrator throws a mine in the target location. After 1 second, the mine becomes invisible for the next 50 seconds.<br> The mine detonates if an enemy is within 3-meter range from the active mine. Enemies caught in the blast range are stunned for 2 seconds. Affected enemies are slowed (Vitality) and are dealt magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]). One mine at a time can be active.  +
E
The Infiltrator throws a satchel of grenades in the target direction. All enemies in the blast radius take magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]). The radius after the explosion decreases enemy movement speed (Spirit) by 30%.  +
U
The Legionary removes all of their Crowd Control (CC) effects. They take [50% + 2% <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]]] reduced damage and gain bonus [10% + 5% <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]] movement speed for 10 seconds.<br> The Legionary restores +10% <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]] on an enemy kill or assist.  +
S
The Legionary smashes enemies in front of them with their shield, dealing [20 + 60% <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]] + 50% <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor]]</span> [[Armor|Armor]]] physical damage. Enemies are knocked back, made vulnerable for 5 seconds, and interrupted.  +
The Legionary throws a spear in the target direction, dealing [20 + 60% <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]] physical damage to enemies in its path taunting vulnerable enemies for 3 seconds. The longer the cast time, the longer the throw.  +
C
The Legionary throws the nearest ally or enemy to the target area. Enemies in the area take [8% + 5% <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]] of their maximum health as physical damage. Thrown enemies take damage, and vulnerable enemies within a 2.5m radius are stunned for 2 seconds.  +
R
The Pyromancer calls a meteor to the target area, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) and stunning enemies for 2 seconds (Spirit).<br> '''Additional effect''': The meteor gets x2 <span style="position: relative; top: -2px;">[[File:Area Effect_Icon.png|25px|link=Area Effect]]</span> [[Area Effect|Area Effect]].  +
W
The Pyromancer creates a demonic portal for 3 seconds. The portal slows enemies and starts to pull them in. When the effect ends, the portal deals magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]), pulls the enemies to its center, and roots them for 1.5 seconds (Spirit).<br> '''Additional effect''': Affected enemies are set on fire and take magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) for 3 seconds.  +
E
The Pyromancer dashes to the target location, creating a fire trail for 2 seconds (Spirit), dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) over time. Upon reactivation, the Pyromancer returns to their starting location.<br> '''Additional effect''': Upon dashing, the Pyromancer explodes, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) to nearby enemies.  +
Q
The Pyromancer throws a fireball, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) to an enemy.<br> '''Additional effect''': The fireball deals magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) to nearby enemies. The skill's range is increased by 3 meters.  +
E
The Ranger can toggle between two stances: :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> In the first stance, the Ranger's basic attacks reduce the target's <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]], stacking up to 5 times. Upon switching to this stance, the next basic attack gives -15 <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]] (Dexterity) :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> In the second stance, basic attacks do less damage but will decrease enemy movement speed. Upon switching to this stance, basic attacks will deal additional damage to the two nearest targets with on-hit effects for 6 seconds.  +
W
The Ranger fires a hailstorm of arrows over 2 seconds, dealing '''physical damage (Attack Speed)''' and decreasing enemy '''movement speed (Spirit)'''. All allies in the area have increased '''movement speed (Spirit)'''.  +
Q
The Ranger fires an arrow with in the target direction, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) and '''rooting (Spirit)''' the first enemy in its path.  +
R
The Ranger leaps 4 meters back, firing a volley of arrows, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]]) to all enemies within range.  +
S
The Ranger's basic attacks leave arrows in enemies, gaining a stack of bonus <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]] for each arrow (with a maximum of 10 stacks). The special ability can be activated, triggering all arrows to explode, dealing '''physical damage (Dexterity)'''. While the ability is on cooldown, basic attacks don't leave arrows in enemies.  +
E
The Shaman hits the target with a lightning bolt that ricochets 3 times to nearby enemies, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]).<br> '''Empowerment''': The enemy is stunned for 2 seconds.  +
W
The Shaman increases their wolf's <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]] and movement speed for 7 seconds (Spirit).  +
Q
The Shaman leaps toward the target, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]). The following 4 basic attacks reduces the enemy's <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]] and <span style="position: relative; top: -2px;">[[File:Magic Resistance_Icon.png|25px|link=Magic Resistance]]</span> [[Magic Resistance|Magic Resistance]] for 6 seconds. '''Empowerment''': The enemy's movement speed is reduced by 50%.  +
R
The Shaman summons a wolf. The wolf's <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]], <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]], and <span style="position: relative; top: -2px;">[[File:Magic Resistance_Icon.png|25px|link=Magic Resistance]]</span> [[Magic Resistance|Magic Resistance]] equal 50% (Spirit) of the Shaman's respective attributes. The wolf deals physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) and upon death, the Shaman gets -20% <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]]. Holding the ability will remove the wolf. :Upon reactivation: :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> The wolf bites the target, dealing bonus magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) every 4 basic attacks. :'''Empowerment''': The wolf '''taunts (Spirit)''' the enemy and the Shaman heals health equal to their damage dealt. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> Targeting the Shaman makes the wolf return to them. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> Targeting the wolf sacrifices a the Shaman's <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]] to heal the wolf.  +
S
The Shaman's basic attacks grant a stack that gives +5% <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]] (with a maximum of 5 stacks). Upon reaching 5 stacks, the following basic attack deals bonus magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) and empowers abilities used on the enemy.  +
W
The Sniper chambers a cartridge. <br> Increased <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]] reduces the ability's cast time. This ability can be cast while the Sniper is moving.  +
E
The Sniper fires at an enemy, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]]). If an enemy is killed by the ability, the cooldown resets.<br> '''Additional effect from Magnum cartridges:''' The ability always deals critical damage.  +
Q
The Sniper fires in a target direction, dealing '''physical damage (Dexterity)''' to the first enemy hit. Hitting a target reduces their <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]] for 5 seconds, stacking up to 5 times.<br> '''Additional effect from Magnum cartridges:''' The shot damages all enemies it hits in its path, slowing them.  +
R
The Sniper loads a magazine of Magnum cartridges. The Sniper's abilities gain an additional effect for 10 seconds.  +
W
The Soul Eater creates a Soul Shadow. Upon reactivation, they teleport to the Soul Shadow. The Soul Shadow detonates on contact with Pain Reaper, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) to surrounding enemies.  +
Q
The Soul Eater leaps in the target direction. The first enemy they collide with is rooted for 1 second, and is struck with 3 quick stabs dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) and applying on-hit effects.  +
E
The Soul Eater lunges with their crescent blades, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) to all enemies in their path.<br> If the ability hits at least one enemy, it can be re-cast: The Soul Eater cleaves forward, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) to all enemies in front of them.  +
S
The Soul Eater's basic attacks have a chance to drop soul shards. Allies that touch the shard reduce all ability cooldowns by 1 second. The shards then return to the enemy, dealing magic damage based upon the <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]] of the ally who picked them up. Shards are destroyed when an enemy touches them.  +
R
The Soul Reaper creates a cage at the target location. Encaged enemies take magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]), and are stunned for 2 seconds (Spirit) if they pass through it.<br> If the ability hits at least one enemy, it can be re-cast: The Soul Reaper throws their blades in the target direction, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) to all enemies in its path.  +
W
The Warlock drains the target enemy's <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]] for 7 seconds. It periodically deals magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) to the enemy whilst simultaneously healing (Spirit) the Warlock a higher amount.<br> The ability can affect two enemies at once.  +
Q
The Warlock launches a chain in the target direction, tethering themselves to it, lasting 10 seconds. If the distance between the Warlock and the target exceeds 8 meters, the tether is broken. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> When tethered to an ally, the Warlock sacrifices a portion of their <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]] to heal (Spirit) the ally. Healing increases over time. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> When tethered to an enemy, the enemy is dealt increasing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) over time.  +
R
The Warlock's damage-over-time effects explode on enemies, each dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]).<br> The Warlock's healing effects restore more <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]] (Spirit).<br> The effects remain active on their targets.  +
E
The Warlock's next basic attack on the target enemy fears them for 2 seconds (Spirit). The ability can then be re-cast on an ally, binding their and the enemy's souls together.<br> When the fear effect expires, magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) is dealt over 10 seconds and movement speed is reduced by 30% (Spirit) for 3 seconds. The bound ally is healed (Spirit) by a higher amount of health the target enemy loses.  +
W
The ability triggers an explosion, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]], Vitality) to nearby enemies. The Crusader cannot move or attack when charging this ability. Upon reactivation an explosion occurs instantly, dealing damage based upon charge time.  +