Difference between revisions of "Special (Sniper)"
Stratonian (talk | contribs) (Added Special (Sniper)) |
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| hero = mercenary | | hero = mercenary | ||
| mastery = sniper | | mastery = sniper | ||
− | | description = | + | | description = {{bullet}} '''Passive:''' The Sniper can't basic attack. To fire, a cartridge must be chambered. After 5 shots, the Sniper must reload, which takes 1.5 seconds '''(Attack Speed)'''. If the Sniper stands still or doesn't cast an ability for 3 seconds, they become '''invisible''' until they move or cast an ability again. |
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− | '''Passive:''' The Sniper can't basic attack. To fire, a cartridge must be chambered. After 5 shots, the Sniper must reload, which takes 1.5 seconds '''(Attack Speed)'''. | ||
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− | If the Sniper stands still for 3 seconds, they become '''invisible''' | ||
+ | {{bullet}} '''Active:''' The Sniper places a totem, revealing a small area within the [[fog of war]]. | ||
Using the '''Q''' or '''E''' abilities grant '''bonus movement speed'''. | Using the '''Q''' or '''E''' abilities grant '''bonus movement speed'''. | ||
| special = true | | special = true |
Revision as of 20:57, 3 August 2022
• Passive: The Sniper can't basic attack. To fire, a cartridge must be chambered. After 5 shots, the Sniper must reload, which takes 1.5 seconds (Attack Speed). If the Sniper stands still or doesn't cast an ability for 3 seconds, they become invisible until they move or cast an ability again.
• Active: The Sniper places a totem, revealing a small area within the Fog of war. Using the Q or E abilities grant bonus movement speed.
Version history
Patch | Changes |
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TBD | Special (Sniper) was added to the game. |