Difference between revisions of "Shaman"
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− | {{ | + | {{quotation|Shamans are melee fighters, coming from a kindred of orcs who can talk with animal spirits and command the elements. They wield different types of fist weapons to devastating effect. Their basic attacks will mark their enemies, and the mark can empower Shamans’ other abilities.|website}} |
− | + | The [[Shaman]] is a [[Warmonger]] [[Mastery]] that wield fist weapons. They have the following base stats: {{stat|Health|320}}, {{stat|Mana|180}}. | |
− | + | ==Abilities== | |
− | + | The Shaman's '''abilities''' can be seen below: | |
− | | | + | {{skill row|Category:Shaman skills}} |
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==See also== | ==See also== | ||
− | + | :{{arrow}}[[List of skills]] | |
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{{Heroes footer nav|Warmonger}} | {{Heroes footer nav|Warmonger}} | ||
+ | [[Category:Warmonger Masteries]] |
Latest revision as of 09:44, 13 July 2024
“Shamans are melee fighters, coming from a kindred of orcs who can talk with animal spirits and command the elements. They wield different types of fist weapons to devastating effect. Their basic attacks will mark their enemies, and the mark can empower Shamans’ other abilities.
The Shaman is a Warmonger Mastery that wield fist weapons. They have the following base stats: 320 Health, 180 Mana.
Abilities[edit]
The Shaman's abilities can be seen below:
Rip Apart
The Shaman leaps towards the target. The next 4 auto-attacks each reduce the target's Armor and Magic Resistance by 5 units for 6 seconds.
Empowerment (costs 5 charges of elemental power): The target is immobilized for 2 seconds.
Totemic Fury
Passive: The Shaman and wolf gain Movement Speed and Attack Speed.
Active (costs 5 charges of elemental power): Summon a totem within a 6-meter radius for 8 seconds. The type of totem deployed depends on the state of Elemental Mastery:
Weapon Specialization Bonus: +0.5s totem duration.Lightning Strike
The Shaman hits the target with a lightning bolt, dealing magical damage.
Empowerment: Cast time is 0s.
Call of the Wild
The Shaman summons a wolf. The wolf's Health, Armor, Attack Speed, and Magic Resistance equal 50% of the Shaman's respective attributes. The wolf deals physical damage and upon death, the Shaman loses 30% Health. Holding the ability will remove the wolf.
- Upon reactivation:
- Targeting an enemy makes the wolf attack the target, dealing bonus magic damage for every 5th basic attack.
- Targeting the Shaman makes the wolf return to them.
- Targeting the wolf heals the wolf by 3% Health and damages the Shaman by 1% Health every second for 5 seconds.
- Targeting the ground makes the wolf move to the target location. The wolf returns to the Shaman if they travel 20 meters away from the wolf.
Elemental Mastery
Passive: Every 3rd auto-attack, the shaman gains +5% Attack Speed for 7 seconds and gains a charge of elemental power. Upon reaching 5 charges, the shaman can activate the special ability.
Active: The shaman switches between fire, water, and earth over 1.5s. All abilities are empowered.