Difference between revisions of "Shaman"

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{{quotation|Shamans are melee fighters, coming from a kindred of orcs who can talk with animal spirits and command the elements. They wield different types of fist weapons to devastating effect. Their basic attacks will mark their enemies, and the mark can empower Shamans’ other abilities.|website}}
 
{{quotation|Shamans are melee fighters, coming from a kindred of orcs who can talk with animal spirits and command the elements. They wield different types of fist weapons to devastating effect. Their basic attacks will mark their enemies, and the mark can empower Shamans’ other abilities.|website}}
The [[Shaman]] is a [[Warmonger]] [[Mastery]] that wield fist weapons.
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The [[Shaman]] is a [[Warmonger]] [[Mastery]] that wield fist weapons. They have the following base stats: {{stat|Health|320}}, {{stat|Mana|180}}.
 
==Abilities==
 
==Abilities==
 
The Shaman's '''abilities''' can be seen below:
 
The Shaman's '''abilities''' can be seen below:
 
{{skill row|Category:Shaman skills}}
 
{{skill row|Category:Shaman skills}}
 
==See also==
 
==See also==
* [[List of Warmonger skills]]
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:{{arrow}}[[List of skills]]
* [[List of skills]]
 
 
{{Heroes footer nav|Warmonger}}
 
{{Heroes footer nav|Warmonger}}
[[Category:Masteries]]
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[[Category:Warmonger Masteries]]

Latest revision as of 09:44, 13 July 2024

Shamans are melee fighters, coming from a kindred of orcs who can talk with animal spirits and command the elements. They wield different types of fist weapons to devastating effect. Their basic attacks will mark their enemies, and the mark can empower Shamans’ other abilities.

The Shaman is a Warmonger Mastery that wield fist weapons. They have the following base stats: 320 Health Icon.png Health, 180 Mana Icon.png Mana.

Abilities[edit]

The Shaman's abilities can be seen below:

Rip Apart.png
Rip Apart
The Shaman leaps towards the target. The next 4 auto-attacks each reduce the target's Armor Icon.png Armor and Magic Resist Icon.png Magic Resistance by 5 units for 6 seconds.

Empowerment (costs 5 charges of elemental power): The target is immobilized for 2 seconds.

Weapon Specialization Bonus: +0.2m leap distance.
Totemic Fury.png
Totemic Fury
Passive: The Shaman and wolf gain Movement Speed Icon.png Movement Speed and Attack Speed Icon.png Attack Speed.

Active (costs 5 charges of elemental power): Summon a totem within a 6-meter radius for 8 seconds. The type of totem deployed depends on the state of Elemental Mastery:

Arrow.pngFire: Deals Magical Damage to enemies within an 8-meter radius every 0.75 seconds.
Arrow.pngWater: Restores Health to the Shaman and nearby allies within an 8-meter radius every 0.75 seconds.
Arrow.pngEarth: Enhances the Shaman's attacks within an 8-meter radius. Allies receive 50% of the enhancement.
Weapon Specialization Bonus: +0.5s totem duration.
Lightning Strike.png
Lightning Strike
The Shaman hits the target with a lightning bolt, dealing magical damage.

Empowerment: Cast time is 0s.

Weapon Specialization Bonus: +0.5 range.
Call of the Wild.png
Call of the Wild
The Shaman summons a wolf. The wolf's Health Icon.png Health, Armor Icon.png Armor, Attack Speed Icon.png Attack Speed, and Magic Resist Icon.png Magic Resistance equal 50% of the Shaman's respective attributes. The wolf deals physical damage and upon death, the Shaman loses 30% Health Icon.png Health. Holding the ability will remove the wolf.
Upon reactivation:
Arrow.png Targeting an enemy makes the wolf attack the target, dealing bonus magic damage for every 5th basic attack.
Arrow.png Targeting the Shaman makes the wolf return to them.
Arrow.png Targeting the wolf heals the wolf by 3% Health Icon.png Health and damages the Shaman by 1% Health Icon.png Health every second for 5 seconds.
Arrow.png Targeting the ground makes the wolf move to the target location. The wolf returns to the Shaman if they travel 20 meters away from the wolf.
Elemental Mastery.png
Elemental Mastery
Passive: Every 3rd auto-attack, the shaman gains +5% Attack Speed Icon.png Attack Speed for 7 seconds and gains a charge of elemental power. Upon reaching 5 charges, the shaman can activate the special ability.

Active: The shaman switches between fire, water, and earth over 1.5s. All abilities are empowered.

Weapon Specialization Bonus: +1% Attack Speed Icon.png Attack Speed.

See also[edit]

Arrow.pngList of skills