Difference between revisions of "R (Defender)"

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| hero = champion
 
| hero = champion
 
| mastery = defender
 
| mastery = defender
| description = Raises the '''shield''' and for a short duration '''reflects all incoming damage''' to an enemy. Champion is still able to move while reflecting the damage. Preserving the type of reflected damage, Champion becomes immune to crowd control and damage. They also create an area behind their back in which allies take '''reduced incoming damage (Spirit)'''.
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| description = The Defender raises their '''shield''', reflecting all incoming damage to the enemy. The Defender is still able to move while reflecting the damage and becomes immune to crowd control and damage. They create an area behind them in which allies take '''reduced incoming damage (Spirit)'''.
 
| cast-time = 2/3/4/5
 
| cast-time = 2/3/4/5
 
| cost = 25/50/75/100
 
| cost = 25/50/75/100

Revision as of 17:44, 2 August 2022

R (Defender).png

R (Defender)
Hero Champion
Mastery Defender
Cost 25/50/75/100 Mana Icon.png
Cooldown 170/140/110/80s

The Defender raises their shield, reflecting all incoming damage to the enemy. The Defender is still able to move while reflecting the damage and becomes immune to crowd control and damage. They create an area behind them in which allies take reduced incoming damage (Spirit).

Version history

Patch Changes
TBD R (Defender) was added to the game.