Difference between revisions of "Call of the Wild"
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{{bullet}} Targeting the wolf sacrifices a the Shaman's health to heal the wolf. | {{bullet}} Targeting the wolf sacrifices a the Shaman's health to heal the wolf. | ||
− | |||
| cast-time = 0.2 | | cast-time = 0.2 | ||
| range = 8-10 | | range = 8-10 | ||
− | |||
| cost = 100/150/200/25 | | cost = 100/150/200/25 | ||
| cost-type = Mana | | cost-type = Mana | ||
− | | | + | | name1=Re-cast Time|value1=0.2|unit1=seconds |
+ | | name2=Re-cast Cost|name2=10 | ||
+ | | name3=Bite Damage|value3=15/55/95/135 | ||
| cooldown = 100/85/70/55 | | cooldown = 100/85/70/55 | ||
}} | }} |
Revision as of 19:21, 17 February 2023
Hero | Warmonger |
Mastery | Shaman |
Range | 8-10m |
Cost | 100/150/200/25 |
Cooldown | 100/85/70/55s |
The Shaman summons a wolf. The wolf's health, armor, and magic resistance equals 50% (Spirit) of the Shaman's respective attributes. The wolf deals physical damage (Attack Power) and upon death, the Shaman loses 20% of their maximum health. Holding the ability will remove the wolf.
Upon reactivation:
• The wolf bites the target, dealing bonus magic damage (Spell Power) every 4 basic attacks. Empowerment: The wolf taunts (Spirit) the enemy and the Shaman heals health equal to their damage dealt.
• Targeting the Shaman makes the wolf return to them.
• Targeting the wolf sacrifices a the Shaman's health to heal the wolf.
Version history
Patch | Changes |
---|---|
TBD | Call of the Wild was added to the game. |