Difference between revisions of "Infiltrator"

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{{#vardefine:hero|Bomber}}
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{{quotation|Infiltrators are melee assassins who deal massive damage in a short amount of time. Infiltrators use double daggers and mines. They can become invisible to foes for some time, easily finish off enemies with low health.|website}}
List of all [[Bomber#Infiltrator|Infiltrator]] skills.
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The [[Infiltrator]] is a [[Bomber]] [[Mastery]] that dual-wields daggers.
 
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==Abilities==
{{See|List of Bomber skills}}
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The Blast Medic's '''abilities''' can be seen below:
 
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{{skill row|Category:Infiltrator skills}}
{{#ask: [[Category:Infiltrator skills]]
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==See also==
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:{{arrow}}[[List of skills]]
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{{Heroes footer nav|Bomber}}
 
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[[Category:Bomber Masteries]]

Latest revision as of 14:59, 10 April 2023

Infiltrators are melee assassins who deal massive damage in a short amount of time. Infiltrators use double daggers and mines. They can become invisible to foes for some time, easily finish off enemies with low health.

The Infiltrator is a Bomber Mastery that dual-wields daggers.

Abilities[edit]

The Blast Medic's abilities can be seen below:

Camouflage.png
Camouflage
After 2 seconds, the Infiltrator becomes invisible for 7 seconds. Their Movement Speed Icon.png Movement Speed is reduced by 20%.

Any action breaks the invisibility. The next target damaged by the invisible Infiltrator will be dealt damage silenced for 2 seconds.

Weapon Specialization Bonus: +1s camouflage duration.
Mine Throw.png
Mine Throw
The Infiltrator throws a mine in the target location. After 1 second, the mine becomes invisible for the next 30 seconds.

The mine detonates if an enemy is within 2-meter radius from the mine, and detonates instantly if an enemy is within 1 meter. Upon detonation, magical damage is dealt in a 2-meter radius and enemies are slowed for 3 seconds. Only one mine can be active at once.

Weapon Specialization Bonus: +3s to mine invisibility duration.
Carpet Bombing.png
Carpet Bombing
The Infiltrator throws a satchel of grenades in the target direction. All enemies in the blast area take magic damage. Enemies are additionally rooted for 2 seconds.
Street Violence.png
Street Violence
The Infiltrator jumps to the target area, dealing physical damage to enemies in a 2-meter radius.
If the target enemy's health is less than or equal to 5% + 2% Spell Power Icon.png, the ability instantly kills them. If an enemy was killed using the ability, the ability cooldown resets.
Assassin's Edge.png
Assassin's Edge
Passive: Attacks aimed at an enemy's back deal bonus damage.
Active: Throw a dagger in the chosen direction, followed by a second dagger after 2 seconds. Each dagger deals physical damage. The Infiltrator cannot attack in the next 5 seconds.

See also[edit]

Arrow.pngList of skills