Difference between revisions of "Infiltrator"
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− | + | {{quotation|Infiltrators are melee assassins who deal massive damage in a short amount of time. Infiltrators use double daggers and mines. They can become invisible to foes for some time, easily finish off enemies with low health.|website}} | |
The [[Infiltrator]] is a [[Bomber]] [[Mastery]] that dual-wields daggers. | The [[Infiltrator]] is a [[Bomber]] [[Mastery]] that dual-wields daggers. | ||
==Abilities== | ==Abilities== | ||
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{{skill row|Category:Infiltrator skills}} | {{skill row|Category:Infiltrator skills}} | ||
==See also== | ==See also== | ||
− | + | :{{arrow}}[[List of skills]] | |
− | |||
{{Heroes footer nav|Bomber}} | {{Heroes footer nav|Bomber}} | ||
+ | [[Category:Bomber Masteries]] |
Latest revision as of 14:59, 10 April 2023
“Infiltrators are melee assassins who deal massive damage in a short amount of time. Infiltrators use double daggers and mines. They can become invisible to foes for some time, easily finish off enemies with low health.
The Infiltrator is a Bomber Mastery that dual-wields daggers.
Abilities[edit]
The Blast Medic's abilities can be seen below:
Camouflage
After 2 seconds, the Infiltrator becomes invisible for 7 seconds. Their Movement Speed is reduced by 20%.
Any action breaks the invisibility. The next target damaged by the invisible Infiltrator will be dealt damage silenced for 2 seconds.
Weapon Specialization Bonus: +1s camouflage duration.Mine Throw
The Infiltrator throws a mine in the target location. After 1 second, the mine becomes invisible for the next 30 seconds.
The mine detonates if an enemy is within 2-meter radius from the mine, and detonates instantly if an enemy is within 1 meter. Upon detonation, magical damage is dealt in a 2-meter radius and enemies are slowed for 3 seconds. Only one mine can be active at once.
Weapon Specialization Bonus: +3s to mine invisibility duration.Carpet Bombing
The Infiltrator throws a satchel of grenades in the target direction. All enemies in the blast area take magic damage. Enemies are additionally rooted for 2 seconds.
Assassin's Edge
Passive: Attacks aimed at an enemy's back deal bonus damage.
Active: Throw a dagger in the chosen direction, followed by a second dagger after 2 seconds. Each dagger deals physical damage. The Infiltrator cannot attack in the next 5 seconds.
Active: Throw a dagger in the chosen direction, followed by a second dagger after 2 seconds. Each dagger deals physical damage. The Infiltrator cannot attack in the next 5 seconds.