Difference between revisions of "Call of the Wild"
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:{{arrow}} Targeting the Shaman makes the wolf return to them. | :{{arrow}} Targeting the Shaman makes the wolf return to them. | ||
:{{arrow}} Targeting the wolf sacrifices a the Shaman's {{stat|Health}} to heal the wolf. | :{{arrow}} Targeting the wolf sacrifices a the Shaman's {{stat|Health}} to heal the wolf. | ||
− | | cast | + | | cast time = 0.2 |
| range = 8-10 | | range = 8-10 | ||
| cost = 100/150/200/25 | | cost = 100/150/200/25 | ||
| cost-type = Mana | | cost-type = Mana | ||
− | | | + | | attributes=Re-cast Time:0.2 seconds, Re-cast Cost:10 Mana, Bite Damage:15/55/95/135 |
− | |||
− | |||
| cooldown = 100/85/70/55 | | cooldown = 100/85/70/55 | ||
}} | }} |
Revision as of 23:10, 21 August 2023
Hero | Warmonger |
Mastery | Shaman |
Cast Time | 0.2s |
Range | 8-10m |
Re-cast Time | 0.2 seconds |
Re-cast Cost | 10 Mana |
Bite Damage | 15/55/95/135 |
Cost | 100/150/200/25 |
Cooldown | 100/85/70/55s |
The Shaman summons a wolf. The wolf's Health, Armor, and Magic Resistance equal 50% (Spirit) of the Shaman's respective attributes. The wolf deals physical damage ( Attack Power) and upon death, the Shaman gets -20% Health. Holding the ability will remove the wolf.
- Upon reactivation:
- The wolf bites the target, dealing bonus magic damage ( Spell Power) every 4 basic attacks.
- Empowerment: The wolf taunts (Spirit) the enemy and the Shaman heals health equal to their damage dealt.
- Targeting the Shaman makes the wolf return to them.
- Targeting the wolf sacrifices a the Shaman's Health to heal the wolf.
Version history
Patch | Changes |
---|---|
TBD | Call of the Wild was added to the game. |