Difference between revisions of "R (Defender)"
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{{skill info | {{skill info | ||
− | | | + | | order = 4 |
− | + | | mastery = defender | |
− | | | + | | description = The Defender raises their '''shield''', reflecting all incoming damage to the enemy. The Defender is still able to move while reflecting the damage and becomes immune to crowd control and damage. They create an area behind them in which allies take '''reduced incoming damage (Spirit)'''. |
− | | description = | + | | cast time = 2/3/4/5 |
− | | cast | ||
| cost = 25/50/75/100 | | cost = 25/50/75/100 | ||
+ | | cost type = Mana | ||
| cooldown = 170/140/110/80 | | cooldown = 170/140/110/80 | ||
}} | }} | ||
+ | |||
+ | {{Version history table header|Champion}} | ||
+ | {{Version history table row|Original}}{{PAGENAME}} was added to the game. | ||
+ | {{Version history table footer}} | ||
+ | |||
+ | {{Heroes footer nav|Champion}} |
Latest revision as of 20:04, 9 October 2023
Hero | Champion |
Mastery | Defender |
Cast Time | 2/3/4/5s |
Cost | 25/50/75/100 |
Cooldown | 170/140/110/80s |
The Defender raises their shield, reflecting all incoming damage to the enemy. The Defender is still able to move while reflecting the damage and becomes immune to crowd control and damage. They create an area behind them in which allies take reduced incoming damage (Spirit).
Version history[edit]
Patch | Changes |
---|---|
Original | R (Defender) was added to the game. |