Difference between revisions of "R (Defender)"

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{{skill info
 
{{skill info
| icon = R (Defender).png
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| order = 4
| hero = champion
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| mastery = defender
| specialization = defender
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| description = The Defender raises their '''shield''', reflecting all incoming damage to the enemy. The Defender is still able to move while reflecting the damage and becomes immune to crowd control and damage. They create an area behind them in which allies take '''reduced incoming damage (Spirit)'''.
| description = Raises the <b>shield</b> and for a short duration <b>reflects all the incoming damage</b> back to an enemy. Champion is still able to move while reflecting the damage. Preserving the type of reflected damage, Champion becomes immune to crowd control and damage. They also create an area behind their back in which allies take <b>reduced incoming damage (Spirit)</b>.
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| cast time = 2/3/4/5
| cast-time = 2/3/4/5
 
 
| cost = 25/50/75/100
 
| cost = 25/50/75/100
| cost-type = Mana
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| cost type = Mana
 
| cooldown = 170/140/110/80
 
| cooldown = 170/140/110/80
 
}}
 
}}
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 +
{{Version history table header|Champion}}
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{{Version history table row|Original}}{{PAGENAME}} was added to the game.
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{{Version history table footer}}
  
 
{{Heroes footer nav|Champion}}
 
{{Heroes footer nav|Champion}}

Latest revision as of 20:04, 9 October 2023

R (Defender).png

R (Defender)
Hero Champion
Mastery Defender
Cast Time 2/3/4/5s
Cost 25/50/75/100 Mana Icon.png
Cooldown 170/140/110/80s

The Defender raises their shield, reflecting all incoming damage to the enemy. The Defender is still able to move while reflecting the damage and becomes immune to crowd control and damage. They create an area behind them in which allies take reduced incoming damage (Spirit).

Version history[edit]

Patch Changes
Original R (Defender) was added to the game.