Difference between revisions of "Q (Warlock)"
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{{skill info | {{skill info | ||
| order = 1 | | order = 1 | ||
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| mastery = Warlock | | mastery = Warlock | ||
| description = The Warlock launches a chain in the target direction, tethering themselves to it, lasting 10 seconds. If the distance between the Warlock and the target exceeds 8 meters, the tether is broken. | | description = The Warlock launches a chain in the target direction, tethering themselves to it, lasting 10 seconds. If the distance between the Warlock and the target exceeds 8 meters, the tether is broken. | ||
− | + | :{{arrow}} When tethered to an ally, the Warlock sacrifices a portion of their {{stat|Health}} to heal (Spirit) the ally. Healing increases over time. | |
− | {{ | + | :{{arrow}} When tethered to an enemy, the enemy is dealt increasing magic damage ( {{stat|Spell Power}}) over time. |
− | + | | cast time = 0.2 | |
− | {{ | ||
− | | cast | ||
| range = 8 | | range = 8 | ||
| cost = 15/20/25/30/35/40/45/50/55/60/65/70 | | cost = 15/20/25/30/35/40/45/50/55/60/65/70 | ||
− | | cost | + | | cost type = Mana |
| cooldown = 12 | | cooldown = 12 | ||
− | | | + | | attributes=Damage:70/95/120/145/170/195/220/245/270/295/320/345, Health Transfusion:80/100/120/140/160/180/200/220/240/260/280/300, Health Sacrifice:165/80/95/110/125/140/155/170/185/200/215/230 |
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}} | }} | ||
{{Version history table header|Pain Reaper}} | {{Version history table header|Pain Reaper}} | ||
− | {{Version history table row| | + | {{Version history table row|Original}}{{PAGENAME}} was added to the game. |
− | {{Version history table footer | + | {{Version history table footer}} |
{{Heroes footer nav|Pain Reaper}} | {{Heroes footer nav|Pain Reaper}} |
Latest revision as of 20:09, 9 October 2023
Hero | Pain Reaper |
Mastery | Warlock |
Cast Time | 0.2s |
Range | 8m |
Damage | 70/95/120/145/170/195/220/245/270/295/320/345 |
Health Transfusion | 80/100/120/140/160/180/200/220/240/260/280/300 |
Health Sacrifice | 165/80/95/110/125/140/155/170/185/200/215/230 |
Cost | 15/20/25/30/35/40/45/50/55/60/65/70 |
Cooldown | 12s |
The Warlock launches a chain in the target direction, tethering themselves to it, lasting 10 seconds. If the distance between the Warlock and the target exceeds 8 meters, the tether is broken.
- When tethered to an ally, the Warlock sacrifices a portion of their Health to heal (Spirit) the ally. Healing increases over time.
- When tethered to an enemy, the enemy is dealt increasing magic damage ( Spell Power) over time.
Version history[edit]
Patch | Changes |
---|---|
Original | Q (Warlock) was added to the game. |