Difference between revisions of "Special (Defender)"
Line 3: | Line 3: | ||
| hero = champion | | hero = champion | ||
| specialization = defender | | specialization = defender | ||
− | | description = Champion gains bonus armor and magic resistance (Vitality) for each enemy in the 3 meters range around Champion. Armor and magic resistance bonuses amount to 5-10 points (based on the hero's level). | + | | description = Champion gains bonus armor and magic resistance (Vitality) for each enemy in the 3 meters range around Champion. Armor and magic resistance bonuses amount to 5-10 points (based on the hero's level). <b>Armor</b> and <b>magic resistance</b> bonuses amount to 5-10 points (based on the hero's level). |
| special = true | | special = true | ||
}} | }} | ||
{{Heroes footer nav|Champion}} | {{Heroes footer nav|Champion}} |
Revision as of 22:41, 25 December 2020
colspan="2" class="invalid mastery." | | |
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Hero | [[Invalid mastery.]] |
Mastery | [[{{{mastery}}}]] |
Champion gains bonus armor and magic resistance (Vitality) for each enemy in the 3 meters range around Champion. Armor and magic resistance bonuses amount to 5-10 points (based on the hero's level). Armor and magic resistance bonuses amount to 5-10 points (based on the hero's level).