Difference between revisions of "Call of the Wild"

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{{skill info
 
{{skill info
 
| order = 4
 
| order = 4
| hero = Warmonger
 
 
| mastery = Shaman
 
| mastery = Shaman
| description = The Shaman summons a wolf. The wolf's health, armor, and magic resistance equals 50% (Spirit) of the Shaman's respective attributes. The wolf deals '''physical damage (Attack Power)''' and upon death, the Shaman loses 20% of their maximum health. Holding the ability will remove the wolf.
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| description = The Shaman summons a wolf. The wolf's {{stat|Health}}, {{stat|Armor|link=Armor (stat)}}, {{stat|Attack Speed}}, and {{stat|Magic Resistance}} equal 50% of the Shaman's respective attributes. The wolf deals physical damage and upon death, the Shaman loses {{stat|Health|30%}}. Holding the ability will remove the wolf.
 
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:Upon reactivation:
Upon reactivation:
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:{{arrow}} Targeting an enemy makes the wolf attack the target, dealing bonus {{hover|magic damage|40 + 40% Spell Power}} for every 5th basic attack.
 
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:{{arrow}} Targeting the Shaman makes the wolf return to them.
{{bullet}} The wolf bites the target, dealing bonus '''magic damage (Spell Power)''' every 4 basic attacks. '''Empowerment''': The wolf '''taunts (Spirit)''' the enemy and the Shaman heals health equal to their damage dealt.
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:{{arrow}} Targeting the wolf heals the wolf by {{stat|Health|3%}} and damages the Shaman by {{stat|Health|1%}} every second for 5 seconds.
 
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:{{arrow}} Targeting the ground makes the wolf move to the target location. The wolf returns to the Shaman if they travel 20 meters away from the wolf.
{{bullet}} Targeting the Shaman makes the wolf return to them.
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| cast time = 0.6
 
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| range = 2
{{bullet}} Targeting the wolf sacrifices a the Shaman's health to heal the wolf.
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| cost = 20
| cast-time = 0.2
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| cooldown = 60
| range = 8-10
 
| cost = 100/150/200/25
 
| cost-type = Mana
 
| name1=Re-cast Time|value1=0.2|unit1=seconds
 
| name2=Re-cast Cost|value2=10|unit2=Mana
 
| name3=Bite Damage|value3=15/55/95/135
 
| cooldown = 100/85/70/55
 
 
}}
 
}}
  
 
{{Version history table header|Warmonger}}
 
{{Version history table header|Warmonger}}
{{Version history table row|TBD|Warmonger}}{{PAGENAME}} was added to the game.
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{{Version history table row|Original}}{{PAGENAME}} was added to the game.
{{Version history table footer|TBD|Bomber}}
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{{Version history table footer}}
  
 
{{Heroes footer nav|Warmonger}}
 
{{Heroes footer nav|Warmonger}}

Latest revision as of 20:12, 2 June 2024

Call of the Wild.png

Call of the Wild
Hero Warmonger
Mastery Shaman
Cast Time 0.6s
Range 2m
Cost 20 Mana Icon.png
Cooldown 60s

The Shaman summons a wolf. The wolf's Health Icon.png Health, Armor Icon.png Armor, Attack Speed Icon.png Attack Speed, and Magic Resist Icon.png Magic Resistance equal 50% of the Shaman's respective attributes. The wolf deals physical damage and upon death, the Shaman loses 30% Health Icon.png Health. Holding the ability will remove the wolf.

Upon reactivation:
Arrow.png Targeting an enemy makes the wolf attack the target, dealing bonus magic damage for every 5th basic attack.
Arrow.png Targeting the Shaman makes the wolf return to them.
Arrow.png Targeting the wolf heals the wolf by 3% Health Icon.png Health and damages the Shaman by 1% Health Icon.png Health every second for 5 seconds.
Arrow.png Targeting the ground makes the wolf move to the target location. The wolf returns to the Shaman if they travel 20 meters away from the wolf.

Version history[edit]

Patch Changes
Original Call of the Wild was added to the game.