Difference between revisions of "Call of the Wild"
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| order = 4 | | order = 4 | ||
| mastery = Shaman | | mastery = Shaman | ||
− | | description = The Shaman summons a wolf. The wolf's {{stat|Health}}, {{stat|Armor|link=Armor (stat)}}, and {{stat|Magic Resistance}} equal 50% | + | | description = The Shaman summons a wolf. The wolf's {{stat|Health}}, {{stat|Armor|link=Armor (stat)}}, {{stat|Attack Speed}}, and {{stat|Magic Resistance}} equal 50% of the Shaman's respective attributes. The wolf deals physical damage and upon death, the Shaman loses {{stat|Health|30%}}. Holding the ability will remove the wolf. |
:Upon reactivation: | :Upon reactivation: | ||
− | :{{arrow}} | + | :{{arrow}} Targeting an enemy makes the wolf attack the target, dealing bonus {{hover|magic damage|40 + 40% Spell Power}} for every 5th basic attack. |
− | |||
:{{arrow}} Targeting the Shaman makes the wolf return to them. | :{{arrow}} Targeting the Shaman makes the wolf return to them. | ||
− | :{{arrow}} Targeting the wolf | + | :{{arrow}} Targeting the wolf heals the wolf by {{stat|Health|3%}} and damages the Shaman by {{stat|Health|1%}} every second for 5 seconds. |
− | | cast | + | :{{arrow}} Targeting the ground makes the wolf move to the target location. The wolf returns to the Shaman if they travel 20 meters away from the wolf. |
− | | range = | + | | cast time = 0.6 |
− | + | | range = 2 | |
− | | cost | + | | cost = 20 |
− | + | | cooldown = 60 | |
− | |||
− | |||
− | | cooldown = | ||
}} | }} | ||
{{Version history table header|Warmonger}} | {{Version history table header|Warmonger}} | ||
− | {{Version history table row| | + | {{Version history table row|Original}}{{PAGENAME}} was added to the game. |
− | {{Version history table footer | + | {{Version history table footer}} |
{{Heroes footer nav|Warmonger}} | {{Heroes footer nav|Warmonger}} |
Latest revision as of 20:12, 2 June 2024
The Shaman summons a wolf. The wolf's Health, Armor, Attack Speed, and Magic Resistance equal 50% of the Shaman's respective attributes. The wolf deals physical damage and upon death, the Shaman loses 30% Health. Holding the ability will remove the wolf.
- Upon reactivation:
- Targeting an enemy makes the wolf attack the target, dealing bonus magic damage for every 5th basic attack.
- Targeting the Shaman makes the wolf return to them.
- Targeting the wolf heals the wolf by 3% Health and damages the Shaman by 1% Health every second for 5 seconds.
- Targeting the ground makes the wolf move to the target location. The wolf returns to the Shaman if they travel 20 meters away from the wolf.
Version history[edit]
Patch | Changes |
---|---|
Original | Call of the Wild was added to the game. |