Difference between revisions of "Call of the Wild"

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{{skill info
 
{{skill info
| hero = Warmonger
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| order = 4
| icon = R (Shaman).png
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| mastery = Shaman
| specialization = Shaman
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| description = The Shaman summons a wolf. The wolf's {{stat|Health}}, {{stat|Armor|link=Armor (stat)}}, {{stat|Attack Speed}}, and {{stat|Magic Resistance}} equal 50% of the Shaman's respective attributes. The wolf deals physical damage and upon death, the Shaman loses {{stat|Health|30%}}. Holding the ability will remove the wolf.
| description = Summons the wolf for 5 seconds to fight for Warmonger. Wolf's health, armor, and magic resistance equals 50% (Spirit) of Warmonger's attributes. Wolf deals physical damage (Attack Power). When the wolf dies, Warmonger suffers 20% of their maximum health. Then the ability goes on cooldown. Holding the ability key will call off the wolf.
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:Upon reactivation:
 +
:{{arrow}} Targeting an enemy makes the wolf attack the target, dealing bonus {{hover|magic damage|40 + 40% Spell Power}} for every 5th basic attack.
 +
:{{arrow}} Targeting the Shaman makes the wolf return to them.
 +
:{{arrow}} Targeting the wolf heals the wolf by {{stat|Health|3%}} and damages the Shaman by {{stat|Health|1%}} every second for 5 seconds.
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:{{arrow}} Targeting the ground makes the wolf move to the target location. The wolf returns to the Shaman if they travel 20 meters away from the wolf.
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| cast time = 0.6
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| range = 2
 +
| cost = 20
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| cooldown = 60
 +
}}
  
Re-cast:
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{{Version history table header|Warmonger}}
- targeting an enemy makes the wolf bite the target dealing bonus magic damage (Spell Power) every 4 basic attack. If the wolf bites a marked enemy, the wolf restores Warmonger's health in an amount equal to the damage dealt and taunts (Spirit) the enemy forcing them to attack the wolf;
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{{Version history table row|Original}}{{PAGENAME}} was added to the game.
- targeting Warmonger makes the wolf come back to Warmonger;
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{{Version history table footer}}
- targeting the wolf makes Warmonger sacrifice a portion of their own health to the wolf.
 
| re-cast-time = 0.2
 
| cast-time = 0.2
 
| range = 8-10
 
| bite-damage = 15/55/95/135
 
| cost = 100/150/200/25
 
| cost-type = Mana
 
| re-cast-cost = 10
 
| cooldown = 100/85/70/55
 
}}
 
  
 
{{Heroes footer nav|Warmonger}}
 
{{Heroes footer nav|Warmonger}}

Latest revision as of 20:12, 2 June 2024

Call of the Wild.png

Call of the Wild
Hero Warmonger
Mastery Shaman
Cast Time 0.6s
Range 2m
Cost 20 Mana Icon.png
Cooldown 60s

The Shaman summons a wolf. The wolf's Health Icon.png Health, Armor Icon.png Armor, Attack Speed Icon.png Attack Speed, and Magic Resist Icon.png Magic Resistance equal 50% of the Shaman's respective attributes. The wolf deals physical damage and upon death, the Shaman loses 30% Health Icon.png Health. Holding the ability will remove the wolf.

Upon reactivation:
Arrow.png Targeting an enemy makes the wolf attack the target, dealing bonus magic damage for every 5th basic attack.
Arrow.png Targeting the Shaman makes the wolf return to them.
Arrow.png Targeting the wolf heals the wolf by 3% Health Icon.png Health and damages the Shaman by 1% Health Icon.png Health every second for 5 seconds.
Arrow.png Targeting the ground makes the wolf move to the target location. The wolf returns to the Shaman if they travel 20 meters away from the wolf.

Version history[edit]

Patch Changes
Original Call of the Wild was added to the game.