Difference between revisions of "R (Defender)"
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| cooldown = 170/140/110/80 | | cooldown = 170/140/110/80 | ||
}} | }} | ||
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+ | {{Version history table header|Bomber}} | ||
+ | {{Version history table row|TBD|Bomber}}{{PAGENAME}} was added to the game. | ||
+ | |} | ||
{{Heroes footer nav|Champion}} | {{Heroes footer nav|Champion}} |
Revision as of 17:21, 26 December 2020
colspan="2" class="invalid mastery." | | |
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Hero | [[Invalid mastery.]] |
Mastery | [[{{{mastery}}}]] |
Cost | 25/50/75/100 |
Cooldown | 170/140/110/80s |
Raises the shield and for a short duration reflects all the incoming damage back to an enemy. Champion is still able to move while reflecting the damage. Preserving the type of reflected damage, Champion becomes immune to crowd control and damage. They also create an area behind their back in which allies take reduced incoming damage (Spirit).