Difference between revisions of "Special (Defender)"
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|icon = Special (Defender).png | |icon = Special (Defender).png | ||
| hero = champion | | hero = champion | ||
− | | | + | | mastery = defender |
− | | description = Champion gains bonus armor and magic resistance (Vitality) for each enemy in the 3 meters range around Champion. Armor and magic resistance bonuses amount to 5-10 points (based on the hero's level). | + | | description = Champion gains bonus armor and magic resistance (Vitality) for each enemy in the 3 meters range around Champion. Armor and magic resistance bonuses amount to 5-10 points (based on the hero's level). '''Armor''' and '''magic resistance''' bonuses amount to 5-10 points (based on the hero's level). |
| special = true | | special = true | ||
}} | }} |
Revision as of 01:05, 4 January 2021
Champion gains bonus armor and magic resistance (Vitality) for each enemy in the 3 meters range around Champion. Armor and magic resistance bonuses amount to 5-10 points (based on the hero's level). Armor and magic resistance bonuses amount to 5-10 points (based on the hero's level).
Version history
Patch | Changes |
---|---|
TBD | Special (Defender) was added to the game. |