Difference between revisions of "R (Defender)"
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| hero = champion | | hero = champion | ||
| mastery = defender | | mastery = defender | ||
− | | description = Raises the '''shield''' and for a short duration '''reflects all | + | | description = Raises the '''shield''' and for a short duration '''reflects all incoming damage''' to an enemy. Champion is still able to move while reflecting the damage. Preserving the type of reflected damage, Champion becomes immune to crowd control and damage. They also create an area behind their back in which allies take '''reduced incoming damage (Spirit)'''. |
| cast-time = 2/3/4/5 | | cast-time = 2/3/4/5 | ||
| cost = 25/50/75/100 | | cost = 25/50/75/100 |
Revision as of 14:24, 28 August 2021
Raises the shield and for a short duration reflects all incoming damage to an enemy. Champion is still able to move while reflecting the damage. Preserving the type of reflected damage, Champion becomes immune to crowd control and damage. They also create an area behind their back in which allies take reduced incoming damage (Spirit).
Version history
Patch | Changes |
---|---|
TBD | R (Defender) was added to the game. |