Difference between revisions of "Call of the Wild"
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| order = 4 | | order = 4 | ||
| hero = Warmonger | | hero = Warmonger | ||
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| mastery = Shaman | | mastery = Shaman | ||
| description = The Shaman summons a wolf. The wolf's health, armor, and magic resistance equals 50% (Spirit) of the Shaman's respective attributes. The wolf deals '''physical damage (Attack Power)''' and upon death, the Shaman loses 20% of their maximum health. Holding the ability will remove the wolf. | | description = The Shaman summons a wolf. The wolf's health, armor, and magic resistance equals 50% (Spirit) of the Shaman's respective attributes. The wolf deals '''physical damage (Attack Power)''' and upon death, the Shaman loses 20% of their maximum health. Holding the ability will remove the wolf. |
Revision as of 00:33, 18 February 2023
Hero | Warmonger |
Mastery | Shaman |
Range | 8-10m |
Cost | 100/150/200/25 |
Cooldown | 100/85/70/55s |
The Shaman summons a wolf. The wolf's health, armor, and magic resistance equals 50% (Spirit) of the Shaman's respective attributes. The wolf deals physical damage (Attack Power) and upon death, the Shaman loses 20% of their maximum health. Holding the ability will remove the wolf.
Upon reactivation:
• The wolf bites the target, dealing bonus magic damage (Spell Power) every 4 basic attacks. Empowerment: The wolf taunts (Spirit) the enemy and the Shaman heals health equal to their damage dealt.
• Targeting the Shaman makes the wolf return to them.
• Targeting the wolf sacrifices a the Shaman's health to heal the wolf.
Version history
Patch | Changes |
---|---|
TBD | Call of the Wild was added to the game. |