Difference between revisions of "Call of the Wild"

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| order = 4
 
| order = 4
 
| mastery = Shaman
 
| mastery = Shaman
| description = The Shaman summons a wolf. The wolf's health, armor, and magic resistance equals 50% (Spirit) of the Shaman's respective attributes. The wolf deals '''physical damage (Attack Power)''' and upon death, the Shaman loses 20% of their maximum health. Holding the ability will remove the wolf.
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| description = The Shaman summons a wolf. The wolf's {{stat|Health}}, {{stat|Arnor|link=Armor (stat)}}, and {{stat|Magic Resistance}} equal 50% (Spirit) of the Shaman's respective attributes. The wolf deals '''physical damage ( {{stat|Attack Power}})''' and upon death, the Shaman gets {{stat|Health|-20%}}. Holding the ability will remove the wolf.
  
 
Upon reactivation:
 
Upon reactivation:
  
{{bullet}} The wolf bites the target, dealing bonus '''magic damage (Spell Power)''' every 4 basic attacks. '''Empowerment''': The wolf '''taunts (Spirit)''' the enemy and the Shaman heals health equal to their damage dealt.
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{{bullet}} The wolf bites the target, dealing bonus magic damage ( {{stat|Spell Power}}) every 4 basic attacks. '''Empowerment''': The wolf '''taunts (Spirit)''' the enemy and the Shaman heals health equal to their damage dealt.
  
 
{{bullet}} Targeting the Shaman makes the wolf return to them.
 
{{bullet}} Targeting the Shaman makes the wolf return to them.
  
{{bullet}} Targeting the wolf sacrifices a the Shaman's health to heal the wolf.
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{{bullet}} Targeting the wolf sacrifices a the Shaman's {{stat|Health}} to heal the wolf.
 
| cast-time = 0.2
 
| cast-time = 0.2
 
| range = 8-10
 
| range = 8-10

Revision as of 18:19, 17 March 2023

Call of the Wild.png

Call of the Wild
Hero Warmonger
Mastery Shaman
Range 8-10m
Cost 100/150/200/25 Mana Icon.png
Cooldown 100/85/70/55s

The Shaman summons a wolf. The wolf's Health Icon.png Health, ? Arnor, and Magic Resist Icon.png Magic Resistance equal 50% (Spirit) of the Shaman's respective attributes. The wolf deals physical damage ( Attack Power Icon.png Attack Power) and upon death, the Shaman gets -20% Health Icon.png Health. Holding the ability will remove the wolf.

Upon reactivation:

The wolf bites the target, dealing bonus magic damage ( Spell Power Icon.png Spell Power) every 4 basic attacks. Empowerment: The wolf taunts (Spirit) the enemy and the Shaman heals health equal to their damage dealt.

Targeting the Shaman makes the wolf return to them.

Targeting the wolf sacrifices a the Shaman's Health Icon.png Health to heal the wolf.

Version history

Patch Changes
TBD Call of the Wild was added to the game.