Difference between revisions of "Grenadier"
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− | + | {{quotation|Grenadiers are ranged heroes who use a plasma gun, bombs, and grenades to deal massive explosive damage. Thanks to the R ability, they can instantly reset the cooldown on all their abilities. They can also assist allies, dragging them back to help avoid attacks or knocking enemies back.|website}} | |
The [[Grenadier]] is a [[Bomber]] [[Mastery]] that wields plasma guns. | The [[Grenadier]] is a [[Bomber]] [[Mastery]] that wields plasma guns. | ||
==Abilities== | ==Abilities== |
Revision as of 18:47, 27 March 2023
“Grenadiers are ranged heroes who use a plasma gun, bombs, and grenades to deal massive explosive damage. Thanks to the R ability, they can instantly reset the cooldown on all their abilities. They can also assist allies, dragging them back to help avoid attacks or knocking enemies back.
The Grenadier is a Bomber Mastery that wields plasma guns.
Abilities
The Grenadier's abilities can be seen below:
Q (Grenadier)
The Grenadier either pushes an enemy, dealing magic damage ( Spell Power); or pulls an ally to the Grenadier, increasing their movement speed (Spirit) for 3 seconds.
W (Grenadier)
The Grenadier throws a grenade at the target. It explodes after 2 seconds.
If stuck to an ally: Allies caught in the blast radius gain bonus Attack Speed (Intelligence) and lower cast times (Intelligence) for their abilities.
E (Grenadier)
The Grenadier throws a bomb in the target area. Enemies within the blast radius take magic damage ( Attack Power).
If the ability hits at least one enemy, the Grenadier gets a stack of increased spell power for 10 seconds (with a maximum of 5 stacks). The stack duration refreshes if the enemy is hit again.
R (Grenadier)
Set the cooldown of all Mastery Skills to 0.
Special (Grenadier)
Every ability leaves explosive charges on an enemy, lasting 5 seconds and stacking up to 6 times. Upon activation, the charges detonate, dealing magic damage ( Spell Power).