Difference between revisions of "Commando"
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{{skill row|Category:Commando skills}} | {{skill row|Category:Commando skills}} | ||
==See also== | ==See also== | ||
− | + | :{{arrow}}[[List of skills]] | |
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{{Heroes footer nav|Warmonger}} | {{Heroes footer nav|Warmonger}} | ||
[[Category:Warmonger Masteries]] | [[Category:Warmonger Masteries]] |
Latest revision as of 15:00, 10 April 2023
“Commandos are ranged heroes – excellent minigun shooters. Their heavy fire penetrates enemies’ armor. Their poor mobility and long reload time is balanced with their ability to deal heavy damage within a short period of time.
The Commando is a Warmonger Mastery that wields a minigun.
Abilities[edit]
The Commando's abilities can be seen below:
Q (Commando)
The Commando fires a torrent of shots at the target direction for 3 seconds. Every 0.5 seconds ( Attack Power), enemies hit take physical damage ( Attack Power). The Commando can move whilst shooting.
Empowerment: +10% Physical Crit Chance.
Empowerment: +10% Physical Crit Chance.
W (Commando)
The Commando throws a smoke canister, dealing physical damage ( Attack Power) to enemies in the target area. Enemies have their sight range reduced, and while they're in the range of smoke and their movement speed is reduced by 50%.
Empowerment: all enemies hit are rooted (Spirit).
Empowerment: all enemies hit are rooted (Spirit).
E (Commando)
The Commando fires a piercing shell in the target direction, hitting all enemies in its path. Enemies take physical damage ( Armor) and gain a stack of armor reduction for 5 seconds (with a maximumn of 3 stacks). The stacks refresh for each hit.
Empowerment: critical damage power increased by 50%; enemies are knocked back and get the maximum amount of armor reduction stacks.
Empowerment: critical damage power increased by 50%; enemies are knocked back and get the maximum amount of armor reduction stacks.
R (Commando)
The Commando mounts their minigun on the ground, unable to move. The damage they deal increases, and their abilities are empowered and have an increased range.
Upon reactivation, they Commando picks up the minigun again.
Upon reactivation, they Commando picks up the minigun again.
Special (Commando)
The Commando has no cooldown on abilities, instead consuming 1 ammo. The Commando has 4 ammo in stock.
Upon activation, the Commando's minigun is reloaded, taking 4 seconds ( Attack Speed).
Upon activation, the Commando's minigun is reloaded, taking 4 seconds ( Attack Speed).