Difference between revisions of "Call of the Wild"
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| order = 4 | | order = 4 | ||
| mastery = Shaman | | mastery = Shaman | ||
− | | description = The Shaman summons a wolf. The wolf's {{stat|Health}}, {{stat|Armor|link=Armor (stat)}}, and {{stat|Magic Resistance}} equal 50% (Spirit) of the Shaman's respective attributes. The wolf deals | + | | description = The Shaman summons a wolf. The wolf's {{stat|Health}}, {{stat|Armor|link=Armor (stat)}}, and {{stat|Magic Resistance}} equal 50% (Spirit) of the Shaman's respective attributes. The wolf deals physical damage ( {{stat|Attack Power}}) and upon death, the Shaman gets {{stat|Health|-20%}}. Holding the ability will remove the wolf. |
:Upon reactivation: | :Upon reactivation: | ||
:{{arrow}} The wolf bites the target, dealing bonus magic damage ( {{stat|Spell Power}}) every 4 basic attacks. | :{{arrow}} The wolf bites the target, dealing bonus magic damage ( {{stat|Spell Power}}) every 4 basic attacks. |
Revision as of 16:45, 12 April 2023
Hero | Warmonger |
Mastery | Shaman |
Range | 8-10m |
Cost | 100/150/200/25 |
Cooldown | 100/85/70/55s |
The Shaman summons a wolf. The wolf's Health, Armor, and Magic Resistance equal 50% (Spirit) of the Shaman's respective attributes. The wolf deals physical damage ( Attack Power) and upon death, the Shaman gets -20% Health. Holding the ability will remove the wolf.
- Upon reactivation:
- The wolf bites the target, dealing bonus magic damage ( Spell Power) every 4 basic attacks.
- Empowerment: The wolf taunts (Spirit) the enemy and the Shaman heals health equal to their damage dealt.
- Targeting the Shaman makes the wolf return to them.
- Targeting the wolf sacrifices a the Shaman's Health to heal the wolf.
Version history
Patch | Changes |
---|---|
TBD | Call of the Wild was added to the game. |