Difference between revisions of "R (Defender)"
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| mastery = defender | | mastery = defender | ||
| description = The Defender raises their '''shield''', reflecting all incoming damage to the enemy. The Defender is still able to move while reflecting the damage and becomes immune to crowd control and damage. They create an area behind them in which allies take '''reduced incoming damage (Spirit)'''. | | description = The Defender raises their '''shield''', reflecting all incoming damage to the enemy. The Defender is still able to move while reflecting the damage and becomes immune to crowd control and damage. They create an area behind them in which allies take '''reduced incoming damage (Spirit)'''. | ||
− | | cast | + | | cast time = 2/3/4/5 |
| cost = 25/50/75/100 | | cost = 25/50/75/100 | ||
− | | cost | + | | cost type = Mana |
| cooldown = 170/140/110/80 | | cooldown = 170/140/110/80 | ||
}} | }} |
Revision as of 22:56, 21 August 2023
Hero | Champion |
Mastery | Defender |
Cast Time | 2/3/4/5s |
Cost | 25/50/75/100 |
Cooldown | 170/140/110/80s |
The Defender raises their shield, reflecting all incoming damage to the enemy. The Defender is still able to move while reflecting the damage and becomes immune to crowd control and damage. They create an area behind them in which allies take reduced incoming damage (Spirit).
Version history
Patch | Changes |
---|---|
TBD | R (Defender) was added to the game. |