Difference between revisions of "Charge"

Line 8: Line 8:
 
| damage = 50/65/80/95/110/125/140/155/170/185/200/215
 
| damage = 50/65/80/95/110/125/140/155/170/185/200/215
 
| cost = 5/10/15/20/25/30/35/40/45/50/55/60
 
| cost = 5/10/15/20/25/30/35/40/45/50/55/60
 +
| cost-type = Mana
 
| cooldown = 12
 
| cooldown = 12
 
}}
 
}}
  
 
{{Heroes footer nav|Champion}}
 
{{Heroes footer nav|Champion}}

Revision as of 18:32, 25 December 2020

Charge.png

colspan="2" class="invalid mastery." |
Charge
Hero [[Invalid mastery.]]
Mastery [[{{{mastery}}}]]
Range 4m
Cost 5/10/15/20/25/30/35/40/45/50/55/60 Mana Icon.png
Cooldown 12s

Champion dashes to the target area and deals physical damage (Attack Power) in the area in front of him. All enemies affected by this ability are slowed (Spirit).