Difference between revisions of "R (Defender)"
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| hero = champion | | hero = champion | ||
| specialization = defender | | specialization = defender | ||
− | | description = Raises the shield and for a short duration reflects all the incoming damage back to an enemy. Champion is still able to move while reflecting the damage. Preserving the type of reflected damage, Champion becomes immune to crowd control and damage. They also create an area behind their back in which allies take reduced incoming damage (Spirit). | + | | description = Raises the <b>shield</b> and for a short duration <b>reflects all the incoming damage</b> back to an enemy. Champion is still able to move while reflecting the damage. Preserving the type of reflected damage, Champion becomes immune to crowd control and damage. They also create an area behind their back in which allies take <b>reduced incoming damage (Spirit)</b>. |
| cast-time = 2/3/4/5 | | cast-time = 2/3/4/5 | ||
| cost = 25/50/75/100 | | cost = 25/50/75/100 |
Revision as of 22:40, 25 December 2020
colspan="2" class="invalid mastery." | | |
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Hero | [[Invalid mastery.]] |
Mastery | [[{{{mastery}}}]] |
Cost | 25/50/75/100 |
Cooldown | 170/140/110/80s |
Raises the shield and for a short duration reflects all the incoming damage back to an enemy. Champion is still able to move while reflecting the damage. Preserving the type of reflected damage, Champion becomes immune to crowd control and damage. They also create an area behind their back in which allies take reduced incoming damage (Spirit).