Call of the Wild
colspan="2" class="invalid mastery." | | |
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Hero | [[Invalid mastery.]] |
Mastery | [[{{{mastery}}}]] |
Range | 8-10m |
Cost | 100/150/200/25 |
Cooldown | 100/85/70/55s |
Summons the wolf for 5 seconds to fight for Warmonger. Wolf's health, armor, and magic resistance equals 50% (Spirit) of Warmonger's attributes. Wolf deals physical damage (Attack Power). When the wolf dies, Warmonger suffers 20% of their maximum health. Then the ability goes on cooldown. Holding the ability key will call off the wolf.
Re-cast:
- targeting an enemy makes the wolf bite the target dealing bonus magic damage (Spell Power) every 4 basic attack. If the wolf bites a marked enemy, the wolf restores Warmonger's health in an amount equal to the damage dealt and taunts (Spirit) the enemy forcing them to attack the wolf;
- targeting Warmonger makes the wolf come back to Warmonger;
- targeting the wolf makes Warmonger sacrifice a portion of their own health to the wolf.