Call of the Wild
Hero | Warmonger |
Mastery | Shaman |
Range | 8-10m |
Cost | 100/150/200/25 |
Cooldown | 100/85/70/55s |
The Shaman summons a wolf. The wolf's Health, Armor, and Magic Resistance equal 50% (Spirit) of the Shaman's respective attributes. The wolf deals physical damage ( Attack Power) and upon death, the Shaman gets -20% Health. Holding the ability will remove the wolf.
- Upon reactivation:
- The wolf bites the target, dealing bonus magic damage ( Spell Power) every 4 basic attacks.
- Empowerment: The wolf taunts (Spirit) the enemy and the Shaman heals health equal to their damage dealt.
- Targeting the Shaman makes the wolf return to them.
- Targeting the wolf sacrifices a the Shaman's Health to heal the wolf.
Version history
Patch | Changes |
---|---|
TBD | Call of the Wild was added to the game. |