Call of the Wild
Hero | Warmonger |
Mastery | Shaman |
Cast Time | 0.2s |
Range | 8-10m |
Re-cast Time | 0.2 seconds |
Re-cast Cost | 10 Mana |
Bite Damage | 15/55/95/135 |
Cost | 100/150/200/25 |
Cooldown | 100/85/70/55s |
The Shaman summons a wolf. The wolf's Health, Armor, and Magic Resistance equal 50% (Spirit) of the Shaman's respective attributes. The wolf deals physical damage ( Attack Power) and upon death, the Shaman loses 30% Health. Holding the ability will remove the wolf.
- Upon reactivation:
- • Targeting an enemy makes the wolf bite the target, dealing bonus magic damage ( Spell Power) for every 5 basic attacks.
- • Targeting the Shaman makes the wolf return to them.
- • Targeting the wolf heals the wolf by 3% Health and damages the Shaman by 1% Health every second for 5 seconds.
- • Targeting the ground makes the wolf move to the target location. The wolf returns to the Shaman if they travel 20 meters away from the wolf.
Version history
Patch | Changes |
---|---|
Original | Call of the Wild was added to the game. |