Difference between revisions of "Grenadier"

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{{See|List of Bomber skills}}
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{{quotation|Grenadiers are ranged heroes who use a plasma gun, bombs, and grenades to deal massive explosive damage. Thanks to the R ability, they can instantly reset the cooldown on all their abilities. They can also assist allies, dragging them back to help avoid attacks or knocking enemies back.|website}}
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The [[Grenadier]] is a [[Bomber]] [[Mastery]] that wields plasma guns.
[[Category:Grenadier skills]]
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==Abilities==
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The Grenadier's '''abilities''' can be seen below:
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{{skill row|Category:Grenadier skills}}
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| ?Has cooldown
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==See also==
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:{{arrow}}[[List of skills]]
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{{Heroes footer nav|Bomber}}
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[[Category:Bomber Masteries]]
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Latest revision as of 14:59, 10 April 2023

Grenadiers are ranged heroes who use a plasma gun, bombs, and grenades to deal massive explosive damage. Thanks to the R ability, they can instantly reset the cooldown on all their abilities. They can also assist allies, dragging them back to help avoid attacks or knocking enemies back.

The Grenadier is a Bomber Mastery that wields plasma guns.

Abilities[edit]

The Grenadier's abilities can be seen below:

Q (Grenadier).png
Q (Grenadier)
The Grenadier either pushes an enemy, dealing magic damage ( Spell Power Icon.png Spell Power); or pulls an ally to the Grenadier, increasing their movement speed (Spirit) for 3 seconds.
W (Grenadier).png
W (Grenadier)
The Grenadier throws a grenade at the target. It explodes after 2 seconds.

Arrow.png If stuck to an ally: Allies caught in the blast radius gain bonus Attack Speed Icon.png Attack Speed (Intelligence) and lower cast times (Intelligence) for their abilities.

Arrow.png If stuck to an enemy: It deals magic damage ( Spell Power Icon.png Spell Power) and decreases enemy movement speed (Spirit) within the blast radius (with an additional 50% damage to the primary target).
E (Grenadier).png
E (Grenadier)
The Grenadier throws a bomb in the target area. Enemies within the blast radius take magic damage ( Attack Power Icon.png Attack Power). If the ability hits at least one enemy, the Grenadier gets a stack of increased spell power for 10 seconds (with a maximum of 5 stacks). The stack duration refreshes if the enemy is hit again.
R (Grenadier).png
R (Grenadier)
Set the cooldown of all Mastery Skills to 0.
Special (Grenadier).png
Special (Grenadier)
Every ability leaves explosive charges on an enemy, lasting 5 seconds and stacking up to 6 times. Upon activation, the charges detonate, dealing magic damage ( Spell Power Icon.png Spell Power).

See also[edit]

Arrow.pngList of skills