Grenadier
“Grenadiers are ranged heroes who use a plasma gun, bombs, and grenades to deal massive explosive damage. Thanks to the R ability, they can instantly reset the cooldown on all their abilities. They can also assist allies, dragging them back to help avoid attacks or knocking enemies back.
The Grenadier is a Bomber Mastery that wields plasma guns.
Abilities
The Grenadier's abilities can be seen below:
Double Trouble
The Blast Medic sends a duplicate in the target direction. Upon reactivation on the duplicate, the Blast Medic swaps places with the duplicate, dealing [20 + 100% Spell Power] magic damage and healing [30 + 100% Spell Power] for all enemies and allies passed through respectively.
Fusion
The Blast Medic sends a drone to a target. The drone is active for 10 seconds.
- If the Blast Medic targets themselves, they will be shielded. Incoming damage is decreased by [30% + 20% Spell Power] and 20% of incoming damage is reflected.
- If the target is an ally: they are periodically healed by [90 + 120% Spell Power] and their movement speed increases by [10% + 5% Spell Power].
- If the target is an enemy: they take an additional [10 + 30% Spell Power] magic damage.
Multi-Dimensional Atomizer
The Blast Medic has 3 different effects, which replace each other every 5 seconds. Upon activation, the current effect is activated.
Passive Effects:
- Outgoing healing increased by 30%.
- The next three auto-attacks are delivered with 300% Attack Speed.
- +30% magic damage.