Difference between revisions of "R (Defender)"

Line 3: Line 3:
 
| icon = R (Defender).png
 
| icon = R (Defender).png
 
| hero = champion
 
| hero = champion
| specialization = defender
+
| mastery = defender
| description = Raises the <b>shield</b> and for a short duration <b>reflects all the incoming damage</b> back to an enemy. Champion is still able to move while reflecting the damage. Preserving the type of reflected damage, Champion becomes immune to crowd control and damage. They also create an area behind their back in which allies take <b>reduced incoming damage (Spirit)</b>.
+
| description = Raises the '''shield''' and for a short duration '''reflects all the incoming damage''' back to an enemy. Champion is still able to move while reflecting the damage. Preserving the type of reflected damage, Champion becomes immune to crowd control and damage. They also create an area behind their back in which allies take '''reduced incoming damage (Spirit)'''.
 
| cast-time = 2/3/4/5
 
| cast-time = 2/3/4/5
 
| cost = 25/50/75/100
 
| cost = 25/50/75/100

Revision as of 01:05, 4 January 2021

R (Defender).png

R (Defender)
Hero Champion
Mastery Defender
Cost 25/50/75/100 Mana Icon.png
Cooldown 170/140/110/80s

Raises the shield and for a short duration reflects all the incoming damage back to an enemy. Champion is still able to move while reflecting the damage. Preserving the type of reflected damage, Champion becomes immune to crowd control and damage. They also create an area behind their back in which allies take reduced incoming damage (Spirit).

Version history

Patch Changes
TBD R (Defender) was added to the game.