Difference between revisions of "Special (Defender)"

Line 3: Line 3:
 
| hero = champion
 
| hero = champion
 
| specialization = defender
 
| specialization = defender
| description = Champion gains bonus armor and magic resistance (Vitality) for each enemy in the 3 meters range around Champion. Armor and magic resistance bonuses amount to 5-10 points (based on the hero's level).
+
| description = Champion gains bonus armor and magic resistance (Vitality) for each enemy in the 3 meters range around Champion. Armor and magic resistance bonuses amount to 5-10 points (based on the hero's level). <b>Armor</b> and <b>magic resistance</b> bonuses amount to 5-10 points (based on the hero's level).
 
| special = true
 
| special = true
 
}}
 
}}
  
 
{{Heroes footer nav|Champion}}
 
{{Heroes footer nav|Champion}}

Revision as of 22:41, 25 December 2020

Special (Defender).png

colspan="2" class="invalid mastery." |
Special (Defender)
Hero [[Invalid mastery.]]
Mastery [[Invalid mastery.#{{{mastery}}}|{{{mastery}}}]]

Champion gains bonus armor and magic resistance (Vitality) for each enemy in the 3 meters range around Champion. Armor and magic resistance bonuses amount to 5-10 points (based on the hero's level). Armor and magic resistance bonuses amount to 5-10 points (based on the hero's level).