Difference between revisions of "Special (Ranger)"

Line 3: Line 3:
 
|icon = Special (Ranger).png
 
|icon = Special (Ranger).png
 
| hero = champion
 
| hero = champion
| specialization = ranger
+
| mastery = ranger
| description = Champion's basic attacks leave arrows in enemies. Champion gains bonus <b>attack speed</b> for each arrow. The effect stacks 10 times. The special ability can be activated, which triggers an immediate explosion of all arrows stuck in enemies dealing <b>physical damage (Dexterity)</b>. The activation of the ability has 15 seconds cooldown. While the ability is on cooldown, Champion's basic attacks don't leave arrows in enemies.
+
| description = Champion's basic attacks leave arrows in enemies. Champion gains bonus '''attack speed''' for each arrow. The effect stacks 10 times. The special ability can be activated, which triggers an immediate explosion of all arrows stuck in enemies dealing '''physical damage (Dexterity)'''. The activation of the ability has 15 seconds cooldown. While the ability is on cooldown, Champion's basic attacks don't leave arrows in enemies.
 
| special = true
 
| special = true
 
}}
 
}}

Revision as of 01:07, 4 January 2021

Special (Ranger).png

Special (Ranger)
Hero Champion
Mastery Ranger

Champion's basic attacks leave arrows in enemies. Champion gains bonus attack speed for each arrow. The effect stacks 10 times. The special ability can be activated, which triggers an immediate explosion of all arrows stuck in enemies dealing physical damage (Dexterity). The activation of the ability has 15 seconds cooldown. While the ability is on cooldown, Champion's basic attacks don't leave arrows in enemies.

Version history

Patch Changes
TBD Special (Ranger) was added to the game.