Difference between revisions of "Weapon"

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{{quotation|text=Some weapons can modify skills. Additionally, some weapons will have unique, specialization-specific skills.|source=[https://corepunk.com/en/community/threads;id=2119 April Q&A Part 3]}}
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{{quotation|Some weapons can modify skills. Additionally, some weapons will have unique, specialization-specific skills.|April Q&A Part 3|https://corepunk.com/en/community/threads;id{{=}}2119}}
[[File:Weapon Preview.png|thumb|616px|A preview of the weapon, "Shakesword".]]
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[[File:Weapon_Preview.jpg|thumb|400px|A preview of an uncommon [[Spiked Spear]] with "more information" toggled.]]
In Corepunk, '''weapons''' can be equipped to provide stat bonuses, abilities, and unique appearances. Each [[Weapon Mastery]] has it's own unique weapon type - such as spears for the [[Warmonger#Legionary| Legionary]], or bows for the [[Champion#Ranger| Ranger]]. Along with [[artifacts]], weapons are the primary source of stats. Unlike artifacts, weapons are visible on characters.
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In Corepunk, [[weapon]]s can be equipped to provide stat bonuses and unique appearances. Each [[Weapon Mastery]] has its own unique weapon type - such as spears for the [[Legionary]], or bows for the [[Ranger]]. Along with [[artifacts]], weapons are the primary source of a player's power. Unlike artifacts, weapons are visible on the player character model.
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==Acquisition==
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Weapons in Corepunk can be crafted with [[Weaponsmithing]], purchased, dropped by killed characters, or sometimes traded.<br>
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Some weapons are [[binding|bound]] to the player either [[binding#On Equip|on equip]] or [[binding#On Pickup|on pickup]]. Once a weapon is bound, it cannot be exchanged between different players.
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==Attributes==
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A weapon's attribtues can be affected in three ways: its basic [[stat]]s, its [[chip]]s, and its skills.
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===Stats===
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{{see|Stat|Main Article:}}
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A weapon's stats represent its base power without any add-ons. The only way to change a weapon's stats are via a reroll with the [[Synthesis Machine]].<br>
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All weapons that aren't shields have three and only three stats:
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:{{arrow}}{{stat|Attack Speed}}
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:{{arrow}}{{stat|Weapon Damage}}
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:{{arrow}}{{stat|Damage Per Second}}
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Shields have the following additional stats:
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:{{arrow}}{{stat|Shield Ability Block Chance}}
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:{{arrow}}{{stat|Shield Ability Block Power}}
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:{{arrow}}{{stat|Shield Block Chance}}
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:{{arrow}}{{stat|Shield Block Power}}
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The [[Gear Score]] of a weapon quantifies its stats. The higher the gear score, the better the weapon is. A weapon's gear score is calculated by adding its weapon damage and attack speed, then rounding to the nearest integer.
  
==Acquisition==
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===Chips===
Weapons in Corepunk can be crafted by the [[Blacksmith]], purchased, acquired by drops from enemies, or dropped by [[Karma_System#Red| criminals]]. Some weapons are bound on pickup, meaning they cannot be exchanged with other players by any means.
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{{see|Chip|Main Article:}}
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Weapons have [[Socket]]s, where chips can be inserted to give the weapon bonus effects. All weapons have an [[Socket#Advanced Sockets|advanced socket]], and uncommon or higher [[quality]] weapons have additional [[Socket#Standard Sockets|standard sockets]] (one additional standard socket for each increase in quality).
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[[Chip#Advanced Chips|Advanced chips]] give the weapon unique effects, whereas [[Chip#Standard Chips|Standard Chips]] give the weapon stat bonuses.<br>
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Socket bonuses reward the player for matching the correct chip type to the correct socket type. These provide minor bonuses to the weapon's stats.
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===Skills===
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Some weapons have skills that can be activated in slots {{key|F1}} and {{key|F2}} in the skill bar. They function in the same way as [[Artifact#Active Artifacts|Active Artifacts]].
  
 
==See Also==
 
==See Also==
*[[List of Weapons]]
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:{{arrow}}[[Artifact]]
*[[Artifact]]
 

Latest revision as of 18:49, 17 February 2024

Some weapons can modify skills. Additionally, some weapons will have unique, specialization-specific skills.
A preview of an uncommon Spiked Spear with "more information" toggled.

In Corepunk, weapons can be equipped to provide stat bonuses and unique appearances. Each Weapon Mastery has its own unique weapon type - such as spears for the Legionary, or bows for the Ranger. Along with Artifacts, weapons are the primary source of a player's power. Unlike artifacts, weapons are visible on the player character model.

Acquisition[edit]

Weapons in Corepunk can be crafted with Weaponsmithing, purchased, dropped by killed characters, or sometimes traded.
Some weapons are bound to the player either on equip or on pickup. Once a weapon is bound, it cannot be exchanged between different players.

Attributes[edit]

A weapon's attribtues can be affected in three ways: its basic stats, its chips, and its skills.

Stats[edit]

Main Article: Stat

A weapon's stats represent its base power without any add-ons. The only way to change a weapon's stats are via a reroll with the Synthesis Machine.
All weapons that aren't shields have three and only three stats:

Arrow.pngAttack Speed Icon.png Attack Speed
Arrow.pngWeapon Damage Icon.png Weapon Damage
Arrow.pngDamage Per Second Icon.png Damage Per Second

Shields have the following additional stats:

Arrow.pngShield Ability Block Chance Icon.png Shield Ability Block Chance
Arrow.pngShield Ability Block Power Icon.png Shield Ability Block Power
Arrow.pngShield Block Chance Icon.png Shield Block Chance
Arrow.pngShield Block Power Icon.png Shield Block Power

The Gear Score of a weapon quantifies its stats. The higher the gear score, the better the weapon is. A weapon's gear score is calculated by adding its weapon damage and attack speed, then rounding to the nearest integer.

Chips[edit]

Main Article: Chip

Weapons have Sockets, where chips can be inserted to give the weapon bonus effects. All weapons have an advanced socket, and uncommon or higher Quality weapons have additional standard sockets (one additional standard socket for each increase in quality). Advanced chips give the weapon unique effects, whereas Standard Chips give the weapon stat bonuses.
Socket bonuses reward the player for matching the correct chip type to the correct socket type. These provide minor bonuses to the weapon's stats.

Skills[edit]

Some weapons have skills that can be activated in slots F1 and F2 in the skill bar. They function in the same way as Active Artifacts.

See Also[edit]

Arrow.pngArtifact