Difference between revisions of "Mine Throw"
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| mastery = infiltrator | | mastery = infiltrator | ||
| description = The Infiltrator throws a mine in the target location. After 1 second, the mine becomes invisible for the next 30 seconds.<br> | | description = The Infiltrator throws a mine in the target location. After 1 second, the mine becomes invisible for the next 30 seconds.<br> | ||
− | The mine detonates if an enemy is within 2-meter | + | The mine detonates if an enemy is within 2-meter radius from the mine, and detonates instantly if an enemy is within 1 meter. Upon detonation, {{hover|magical damage|{{attribute|0}}}} is dealt in a 2-meter radius and enemies are slowed for 3 seconds. Only one mine can be active at once. |
− | | cast time = | + | |
− | | range = | + | '''Weapon Specialization Bonus''': +3s to mine invisibility duration. |
− | | cost = | + | | cast time = 0.2 |
+ | | range = 10 | ||
+ | | cost = 10/15/25/45/75/115 | ||
| cost type = Mana | | cost type = Mana | ||
| cooldown = 15 | | cooldown = 15 | ||
− | | attributes=Damage: | + | | attributes=Base Damage:25/45/65/85/105/125, Damage from SP:60%/70%/80%/90%/100%/110% |
}} | }} | ||
Latest revision as of 11:59, 9 July 2024
Hero | Bomber |
Mastery | Infiltrator |
Cast Time | 0.2s |
Range | 10m |
Base Damage | 25/45/65/85/105/125 |
Damage from SP | 60%/70%/80%/90%/100%/110% |
Cost | 10/15/25/45/75/115 |
Cooldown | 15s |
The Infiltrator throws a mine in the target location. After 1 second, the mine becomes invisible for the next 30 seconds.
The mine detonates if an enemy is within 2-meter radius from the mine, and detonates instantly if an enemy is within 1 meter. Upon detonation, magical damage is dealt in a 2-meter radius and enemies are slowed for 3 seconds. Only one mine can be active at once.
Weapon Specialization Bonus: +3s to mine invisibility duration.
Version history[edit]
Patch | Changes |
---|---|
Original | Mine Throw was added to the game. |