Mine Throw
Hero | Bomber |
Mastery | Infiltrator |
Cast Time | 0.2s |
Range | 10m |
Base Damage | 25/45/65/85/105/125 |
Damage from SP | 60%/70%/80%/90%/100%/110% |
Cost | 10/15/25/45/75/115 |
Cooldown | 15s |
The Infiltrator throws a mine in the target location. After 1 second, the mine becomes invisible for the next 30 seconds.
The mine detonates if an enemy is within 2-meter radius from the mine, and detonates instantly if an enemy is within 1 meter. Upon detonation, magical damage is dealt in a 2-meter radius and enemies are slowed for 3 seconds. Only one mine can be active at once.
Weapon Specialization Bonus: +3s to mine invisibility duration.
Version history[edit]
Patch | Changes |
---|---|
Original | Mine Throw was added to the game. |